Cipher
| Mk4 has been announced, and we need to talk about what it means for the future of this website.
Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki. |
| |
Cipher |
The Cipher supports the assault with a pair of hydraulically powered piston spikes and an integrated servipod mortar that can unleash several different ammunition types in support of its army’s advance.
Basic Info
| Cipher | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Vector - A vector is a specialised type of warjack used by the Convergence. It swaps out the Cortex for an Induction Node, and this changes how it gets access to focus. Also its MAT & RAT is always equal to its controller's. Click here for a full rundown
Abilities
-
Construct - Steady - This model cannot become knocked down.
Weapons
| Servipod Mortar | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RNG | ROF | AOE | POW | LOCATION | |||||||||||
| 11 | 1 | 4 | - | Head | |||||||||||
| |||||||||||||||
| Piston Spike (x2) | |||||||||||||||
| RNG | POW | P+S | LOCATION | ||||||||||||
| 1 | 6 | 18 | 1 Each Eide | ||||||||||||
Theme Forces
- Other Factions
- There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
- These models are Aurora2, Asphyxious4, and Nemo4.
Recent Changes
2021.10 Mega Update
- -2 Points
Thoughts on Cipher
Cipher in a nutshell
Slow, Steady, and Strong, Cipher is a widely used utility heavy vector. At range, it has a shot type for all occasions, and when engaged in melee, it hits hard, with 2 initials. It’s highly adaptive and most casters can use it, even those with low RAT get some benefit of wandering AOEs and the control effects on the attack types.
Combos & Synergies
Non-caster synergies
- Diffuser : Every Convergence construct model loves the Diffuser and its beacon. But Ciphers really love them. Hit a target with the Diffuser first, and then watch Cipher rush into melee range with surprising speed.
- Widget1 : In Strange Bedfellows you can use Ancillary attack for a 3rd shot a turn.
- Optifex Directive : Helps all vectors, but granting pathfinder helps prevent other models getting held up by your rough terrain.
Caster synergies
Try not to misunderstand Cipher as a shooty vector. Cipher's gun, especially its flare, is good, but it mainly functions as supporting fire. The real game is Ciphers' heavy punches, only slightly lower than inverter's main weapon. It can serve almost any role.
- Forge Master Syntherion : Since it's a versatile vector, Cipher can do its best when with Syntherion. Hot Shot means the blasts can actually threaten, Synergy makes his pistons crush heavies with ease, and Magnetic Hold increases his threat range.
- Try to charge an enemy in his feat turn, launch out some flares at point-blank-range, and then obliterate the unlucky victim.
- Iron Mother Directrix : Fire Group can mean an extra turn of shooting, and Tactical Supremacy can help speed it up.
- Axis, The Harmonic Enforcer : the feat is exactly what the doctor ordered, and rough terrain can help ensure you get the alpha strike.
- Aurum Lucanum Athanor Locke whether it’s Sentry or Redline the Cipher really loves Locke although these buffs are not much to write home about what you factor in Mat 9 from Engine of Destruction and more speed ups from Road to War the cipher is really turned up to 11
- Aurora2 - It a great jack for Arcane Propulsion, putting it at a 12/19 statline and she can give it Dual Attack with her directives so it can leverage all its weapons in one turn. On feat and under Hand of Destruction the piston spikes will also hurt like a ton of bricks at effective P+S 20 with quasi-[[Signs & Portends)).
- Orion - so the Cipher isn’t a shooty jack so this is an odd choice, but flare really helps the other shooty Vectors hit and when Orion likes to run lots of shooting Vectors it helps to have one that can do some armour cracking. His feat polishes the Ciphers output as it does all models and spell piercer means they can’t mitigate your output, you could stick magic bullet on the cipher (but honestly there are better targets). His field marshal grants Reposition which actually means the Cipher can trample faster than it can run.
Drawbacks & Downsides
- It's slow, without long range/high pow guns to mitigate it (which the Assimilator and Monitor sport)
- Very little ranged damage
Tricks & Tips
- You don't resolve any damage rolls for Crater or Flare.
- Many armies, particularly Khador and Protectorate, don't handle rough terrain well.
- Target cheap servitors to place the AOE exactly where you want it.
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore, see Lore - Convergence Technology
Other Convergence models
| | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
|
Rules Clarification : Arcing Fire (Edit)
|
|
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
|
Rules Clarification : Bombardment - None yet. (Edit)
Rules Clarification : Crater - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)
|
Rules Clarification : Reload (Edit)
|
| |
|
Cortex
Interface Node and Induction
MAT & RAT
Some MAT/RAT examples
Vectors in non-Convergence factions
|
Rules Clarification : Construct - None yet. (Edit)
|
Rules Clarification : Steady (Edit)
|