Ascendant Mentalist
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Ascendant Mentalist |
Trancers are traditionally short-lived individuals, as the powerful alchemical concoctions that grant them their psychokinetic powers tend to destroy their bodies rapidly and without remorse. This destructive cycle is not without anomalies, however, as some can withstand the chemical degeneration indefinitely. These lucky souls become fierce psychic combatants, unlocking mental feats of strength a traditional trancer simply doesn't have the time to master.
Basic Info
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Abilities
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Flight - Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Girded - This model and friendly models B2B with it do not suffer blast damage.
- Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Steady - This model cannot become knocked down.
Weapons
| Force Crush | ||||||||||||||
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| RNG | POW | P+S | ||||||||||||
| 2 | 7 | 12 | ||||||||||||
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Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
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| Force Aura
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(★ Action) | SELF | - | - | Round | No | |
| While within 3" of the spellcaster, friendly Faction models gain +2 DEF and ARM against ranged attacks. Force Aura lasts for one round. | |||||||
| Psychic Assault
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(★ Attack) | SP 8 | - | 12 | - | Yes | |
| This attack ignores LOS. | |||||||
| Psychokinetic Shield
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(★ Action) | - | - | - | Round | No | |
| While within 5” of the spellcaster, enemy models suffer -2 MAT and RAT and cannot run, charge, or make slam or trample power attacks. Psychokinetic Shield lasts for one round. | |||||||
Theme Forces
- Crucible Guard
- Magnum Opus. This model gains Reposition [3"] in this theme.
- Prima Materia
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Lukas is leading the army.
Thoughts on Ascendant Mentalist
Ascendant Mentalist in a nutshell
A support telepath who can become a powerful melee monster and follow up with a devastating spray attack, as her armour is non existent she will likely die when hit, but she fortunately has ways around this thanks to girded and a great defence stat.
She can also has several support duties either versus attacks rolls or ranged attacks & damage rolls, taking the Mentalist at full FA can be useful to have one protect your frontline and another your back line models.
Versitility is the key reason to take Ascendant Mentalist and you will rarely go wrong with one in your list
Combos & Synergies
- The Vanguard in Prima Materia becomes DEF 15 and ARM 21 with double shield guard and a self healing effect, that is truly an obnoxious combo for most enemy gun lines.
Drawbacks & Downsides
- Unlike the Skorne Basilisk Krea the Mentalist doesn’t have the hp or armour to survive a direct attack this limits Force Aura a bit and makes Electro-Leaps or Ashes to Ashes especially dangerous.
- Girded protects against blast damage but not the effects, if she is set on fire for example she will likely die.
- If the enemy have anti magic tech the Mentalist is a fairly unremarkable combat solo.
Tricks & Tips
- If battle wizard triggers Psychokinetic Shield is the best way to keep her alive but a spray can also be devastating to packed infantry.
- Psychokinetic Shield is best used when already engaged because then the enemy cannot snipe her with long range guns as easily and it's harder for whoever is engaging her to strike back.
Other
Trivia
Released 2021.04
Other Crucible Guard models
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| Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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| Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.05 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Girded - None yet. (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Steady (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Force Aura - None yet. (Edit)
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Rules Clarification : Psychic Assault (Edit)
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Rules Clarification : Psychokinetic Shield - None yet. (Edit)