Trancer
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Trancer |
Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
Basic Info
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Abilities
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Advance Deployment -
Pathfinder - Force Barrier - This model gains +2 DEF against ranged attack rolls and Blast Resistance. (Blast Resistance - A model with Blast Resistance gains +4 ARM against blast damage.)
- Mental Force - This model can use Mental Force at the beginning of each attack. If it does, all attack and damage rolls resulting from the attack are boosted. After the attack is resolved, this model suffers d3 damage points.
- Poltergeist - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.
- Psychokinetic Blast - When this model is disabled, center a 4" AOE on it. Models in the AOE suffer a POW 12 blast damage roll. Enemy models in the AOE are pushed 2" directly away from this model in the order you choose. After these pushes are resolved, RFP this model.
- Steady - This model cannot become knocked down.
Weapons
- Force Blow - 2" reach, P+S 14 melee weapon
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Damage Type: Magical - Smite - A model directly hit by this attack can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
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Theme Forces
- Crucible Guard
- Magnum Opus. This model gains Reposition [3] in this theme.
- Prima Materia
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Lukas is leading the army.
Recent Changes
No changes since 2021.10
Thoughts on Trancer
Trancer in a nutshell
Trancers are experimental medical/alchemical weapons made from disposed refugees willing to fight alongside the Crucible Guard against Khador in Llael. They are pumped full of chemicals granting them telekinetic powers and set loose on the battlefield.
In play they are cheap shooting-resistant multi-wound solos that can boost to hit, hit hard, and blow up when they die clearing out a fair amount of infantry. They don't do that much - but do what you'd expect for three points.
Combos & Synergies
- Heavy warjacks - or really anything that will shrug off POW 12 models blowing up.
- With Syvestro's feat, Gearhart's Veteran Leader and feat, Rust/Withering Humor, and other buffs, they get very powerful for a cheap solo.
Drawbacks & Downsides
- POW 12 blows up your own infantry.
- On average they get two boosted attacks; their MAT 4 misses heavies far too often when unboosted.
Tricks & Tips
- Blowing them up either through taking damage for Mental Force or through triggering free strikes gets those AoEs where you want.
- Keep them alive as long as possible, they become more valuable the longer the game goes on. Do NOT waste them early, keep them hidden from enemy fire and in a position to clear blocking models.
- They work very well in groups - 2 working in tandem is much better than 2 working by themselves.
- Against stealth targets or cloud walls, you can run a Trancer in cover near the enemy and then target it with AOEs that will miss. Trancer is immune to blast in case your deviations are too close.
Other
Trivia
- Released with the Faction launch (2018.06)
- This model has a limited edition sculpt, released in 2019.08.
Other Crucible Guard models
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| Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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| Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.05 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Smite (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Force Barrier (Edit) |
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Rules Clarification : Mental Force (Edit)
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Rules Clarification : Poltergeist (Edit)
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Rules Clarification : Psychokinetic Blast (Edit)
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Rules Clarification : Steady (Edit)
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