Druid Wilder
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Druid Wilder |
Deeply devoted to the beast path of druidic magic, druid wilders are a natural inclusion into any warlock’s battlegroup. Their close affinity to these wild beasts allows them to evoke the latent powers of a warbeast’s animus to lend strength to the pack. When not tapping into the innate arcane powers of the Circle’s warbeasts, wilders assist in directing the actions of the pack or in calming a beast that is consumed with battle lust.
Basic Info
| Druid Wilder | |||||||||||||||||||||||||||||||
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Attached - Before the start of the game, attach this model to a friendly Faction warlock for the rest of the game. Each Faction warlock can have only one model/unit attached to it.
Abilities
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Pathfinder - Arcane Support - While this model is in its warcaster/warlock's control range, the warcaster/warlock can upkeep one spell without spending focus/fury.
- Herding - While this model is in its warlock's control range, that warlock can force, leech, reave, heal and transfer damage to warbeasts in its battlegroup that are in this model's command range.
- Magic Ability [ N/A ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
Weapons
| Staff | ||||||||||||||
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| RNG | POW | P+S | ||||||||||||
| 2 | 3 | 8 | ||||||||||||
Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Medicate
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(★ Action) | B2B | - | - | - | No | |
| Target friendly Faction living warbeast. If it is in range, remove d3 damage points from it. | |||||||
| Shepherd's Call
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(★ Action) | - | (★) | - | - | No | |
| Remove up to 1 fury point from each friendly living Faction warbeast currently within 3" of this model. | |||||||
Theme Forces
- Secret Masters. Druid Wilder gains Sacrificial Pawn [Minion Warrior] in this theme.
- The Bones of Orboros
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The Devourer's Host - The Wild Hunt
Recent Changes
2021 10 Mega Update
- -1 point
Thoughts on the Druid Wilder
Druid Wilder in a nutshell
The Druid Wilder is an attachment that provides a free upkeep for your warlock and does a little healing or fury management for living beasts only. She also extends your warlocks beast control.
Because of her paper thin armour she is often dead if something can get a bead on her, making it difficult to get the most from Herding.
As she lives in totally different themes to the other available warlock attachment she still has a niche, but it is sometimes hard to justify 3 points for what is essentially a free upkeep a turn and spells reminiscent of a single shifting stone; added clauses of being spells (not effects) and only affecting ‘living’ warbeasts make it a even less favourable comparison.
Combos & Synergies
- Any warlock with an upkeep spell (i.e. most of them)
- Kaya2 deserves mention here as her feat allows lots of models to be in 1 rough area, perfect for shepherds call.
Drawbacks and Downsides
- If you don't want the free upkeep, Shifting Stones do everything else better, with the possible exception of fury removal if you have 4+ beasts needing fury removed.
- Tying into the above: Most high level players consider all but a few living circle warbeasts to be below the curve and inferior to Wolds, and her usefulness is very much tied to said living warbeasts.
- Herding is very situational. Don't count this as an extended control range for your beast, because CMD 6" is pretty small and she definitely does not want to be within 6" of a beast that just committed.
- Can’t help construct warbeasts with either spell. In Bones she is mostly a free upkeep.
Tricks and Tips
- She can be taken for free in any theme she can be played in, but won't be, because all of them have better and more expensive cards available.
- While it won't come up often, her weapon is magical with 2 inch reach and she threatens 11 inches on a charge.
Other
Trivia
- Released in Forces of Hordes: Circle Orboros (2010)
- The Druid Gone Wilder Limited Edition Sculpt may be substituted for the basic one
Other Circle models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Attached (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Arcane Assist and/or Arcane Support (Edit)
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Rules Clarification : Herding - None yet. (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Medicate (Edit)
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Rules Clarification : Shepherd's Call - None yet. (Edit)
