Wild Argus
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Wild Argus |
Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.
Basic Info
| Wild Argus | |||||||||||||||||||||||||||||||||
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Pathfinder - Circular Vision - Models never gain a back strike bonus against this model.
Weapons
| Bite (x2) | ||||||||||||||
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| RNG | POW | P+S | ||||||||||||
| 0,5 | 4 | 12 | ||||||||||||
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Animus
| COST | RNG | AOE | POW | DUR | OFF | ||
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| Doppler Bark
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2 | SELF | - | - | Round | No | |
| Living or undead enemy models currently within 2" of the spellcaster have their base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks for one round. | |||||||
Theme Forces
- Secret Masters
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The Bones of Orboros - The Devourer's Host
- The Wild Hunt. In this theme, when Wild Argus casts its own animus, the COST is reduced by 1.
Recent Changes
2021 10 Mega Update
- -1 point
Thoughts on Wild Argus
Wild Argus in a nutshell
The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.
You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.
Combos & Synergies
- Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
- Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
- Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
- Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
- Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
- Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
- Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.
Drawbacks & Downsides
- Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
- His animus doesn't work on constructs.
- low Mat - it needs its animus to hit.
- its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.
Tricks & Tips
- It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
- The Wild Argus can charge and use his animus before the charge attack.
- Don't underestimate the combo bite.
- The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Circle models
Rules Clarifications
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Rules Clarification : Combo Strike (Edit)
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Rules Clarification: : Warbeast (Edit) |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Circular Vision (Edit)
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Rules Clarification : Doppler Bark (Edit)
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