Scrutator Potentate Severius
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Scrutator Potentate Severius Protectorate Scrutator Character Solo - ("Junior" Warcaster) |
Severius loyally served multiple hierarchs in his time as a scrutator and was a significant voice in the caste even before being elevated to leadership over all of the Protectorate’s military forces. As a scrutator potentate, Severius saw fit to support Voyle in his bid for power, accelerating that great ruler’s rise to hierarch. When he wasn’t striding fearlessly into foreign lands as a missionary to convert unbelievers to the faith, Potentate Severius was a formidable presence in battle. He manifested holy power, inspiring zealots and warriors, and from the start he showed his facility at wielding the warjacks of the Protectorate against the theocracy’s enemies.
Basic Info
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Abilities
- Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
- Eye of Menoth - While in this model's control range, friendly Faction models gain +1 to attack and damage rolls.
Weapons
- Staff of Law - 2" reach, P+S 12 melee weapon
Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Immolation
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2 | 8 | - | 12 (Fire) | - | Yes | |
| Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect. | |||||||
| Mystic Wards
|
2 | SELF | Control | - | Round | No | |
| (1) Enemy animi and enemy upkeep spells on models in the spellcaster's battlegroup and control range immediately expire. (2) Enemy magic attacks that target a model in the spellcaster's battlegroup suffer -5 RNG. Mystic Wards lasts for one round. | |||||||
| Road to War
|
3 | SELF | Control | - | Upkeep | No | |
| When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warjack in the spellcaster's battlegroup that is in its control range can advance up to 3". A warjack can advance as a result of Road to War only once per turn. | |||||||
Theme Forces
- Protectorate
- Exemplar Interdiction
- The Creator's Might. He gains Reposition [3] in this theme.
- Other Factions
- Infernal players can take this unit in the Hearts of Darkness theme, but only if Feora is leading the army.
Recent Changes
2021.10 Mega Update
- -1 points cost
Thoughts on Scrutator Potentate Severius
Severius0 in a Nutshell
Very useful support solo who also fuels a warjack. He can also personally beat things down pretty well and is surprisingly well defended at 15/15.
Combos & Synergies
- Who doesn't like a +1/+1 buff?
- More specifically, Idrian Skirmishers are 12 models that are very good at shooting. A better version of Veteran Leader sure goes well with that!
- Feora4 - Being effective FOCUS 7 during the early turns makes it easier for her to collect Anger Tokens. He can run a ranged jack who can trigger Road to War on Sevy and Feora at the same time.
- Feora3 already provides a +2/+2 to offences with Incite. Sevy makes that a +3/+3.
- Malekus offers an extra die on the Immolation with the feat and if Sevy runs a Reckoner, Repenter or Vanquisher it can go on duty of lighting things on fire for him.
- In The Creator's Might he gains Reposition 3" which is very useful for keeping him safe.
- The Living Covenant - Sevy wants to be nowhere near the frontline with his stats, but melee warjacks like the Templar really love being made MAT 7 by him. Enter the Covenant, who can teleport him back into your backline after he and the recipients of his support have activated. A RAT 7, POW 15 gun thanks to eye is also always useful.
The Battlegroup
- As a "junior warcaster", Severius is required to take a 'jack.
- Both the Dervish and Purifier have abilities (Side Step and Overtake, respectively) that allow for extra movement after they've moved which, with combines well with Road to War, to increase their threat ranges.
- Devout - 7 points for a sturdy Shield Guard with Defensive Strike and Spell Barrier is great at keeping him safe!
- Repenters and Redeemers get good value from Road to War as it allows them to both move and get the aiming bonus.
- Blessing of Vengeance is Severius' character warjack which he can take in any theme. Which allows him to cast Immolation with the +2 to attack and damage rolls on spells, making Blessing of Vengeance a tempting choice, though a reasonable investment on a junior warcaster.
- Reckoner - It loves being able to aim and still move thanks to RTW and the +1/+1 from Eye of Menoth. It sets up other ranged elements in the list with Flare.
Drawbacks & Downsides
- Sometimes you don't want an extra warjack, and being forced to take one is a bit of a points tax, especially in Exemplar Interdiction.
- Juniors tend to be high-priority targets for the enemy, and Severius0 is no exception. Although he has the best defensive stats of any Junior, he's no warcaster when it comes to durability.
Tricks & Tips
- He applies the +1/+1 buff to himself.
Other
Trivia
- Released 2018.08
- Releasrd to celebrate the 15th anniversary of Warmachine, alongside Caine0, Deneghra0, and Sorscha0.
Other Protectorate models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Battlegroup Controller (Edit)
Inert warjacks
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Rules Clarification : Eye of Menoth - None yet. (Edit)
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Rules Clarification : Immolation (Edit)
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Rules Clarification : Mystic Wards (Edit)
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Rules Clarification : Road to War and/or Warpath and/or Rites of Torment (Edit)
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