Soulless Voidtracer
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Soulless Voidtracer |
Though the majority of soulless taken in by the Retribution live out brief lives as anti-magic escorts for the group’s soldiers, a select few receive specialized training to become voidtracers. They are skilled but expendable mage hunters, trained to sacrifice themselves for the success of the mission. Without fear of death, they fight ably alongside other Retribution forces to clear the way to their target with swift, reflexive swordplay. Like other soulless, voidtracers absorb arcane energies employed by the mages they hunt, but they can also reflect it back to the spellcaster in a focused impulse, creating a deadly feedback surge.
Basic Info
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Abilities
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Soulless -
Stealth - Arcane Void - When a model in this model's command range is targeted by an enemy spell, the enemy caster immediately suffers d3 damage. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.
- Spell Ward - This model cannot be targeted by spells.
Weapons
- Two-handed Sword - 1" reach, P+S 12 melee attack.
Theme Forces
- Legions of Dawn
- Shadows of the Retribution. Soulless Voidtracers gain "optional Take Down" in this theme.
Recent Changes
2021.10 Mega Update
- -1 points cost
Thoughts on Soulless Voidtracer
Soulless Voidtracer in a nutshell
The Soulless Voidtracer is a support solo for the Mage Hunters, causing spells in their vicinity to backlash on the caster, shutting down single wound casters completely and making multi wound ones reconsider.
Combos & Synergies
- Combine with other anti magic effects (soulless escorts, banishing ward, arcane vortex, and so on) to deny casting against all relevant targets in your list, or at least make them pay through the nose to get it to land.
- In pairs (i.e. max FA), Arcane Void will trigger from both Voidtracers if an enemy spell targets a model in both of their command ranges. While you sacrifice coverage, a multi box solo (or caster) will happily take d3 damage to get a key spell out. 2d3 risks the solos death before the spell has effect (1/3 chance, with an additional 1/3 to be left on 1 health) and is a significant chunk out of a casters health pool, making them think twice before using it.
Drawbacks & Downsides
- Anti-magic model, so if the enemy brings no offensive spell casting she is significantly less useful.
- Arcane Void requires that the spells initial target be within her command range. AoE spells that scatter into command won't cause backlash damage.
Tricks & Tips
- While not exactly potent in melee she still has a sword for killing things, and is still a body on the board (with stealth and magic resistance no less) to control and contest objectives. The anti magic is why you brought her, but some games you just won't need it, put the rest of her kit to use. Being cheap really helps here.
- Never forget when playing against Soul Collectors that this girl has no soul!
Other
Trivia
Originally released in Warmachine: Reckoning (2015)
Other Retribution models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Soulless - None yet. (Edit)
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Arcane Void (Edit)
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Rules Clarification : Sacred Ward and/or Spell Ward (Edit)
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