Transfinite Emergence Projector & Permutation Servitors
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Transfinite Emergence Projector
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A weapon of unrivaled sophistication, the transfinite emergence projector delivers tremendous but precise destruction. In concert with its orbiting permutation servitors, it can modulate its weaponry for pinpoint accuracy, destructive intensity, or area saturation. The servitors also function as expendable shields, ensuring the projector survives to apply its devastating force to all enemies of the Clockwork Goddess.
Basic Info
TEP
| TEP | |||||||||||||||||||||||||||||||||
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Abilities
- Battle Engine - All battle engines share the same special rules, most notably being immune to a bunch of stuff. Click here for the long version.
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Construct -
Pathfinder - Gun Platform - This model can make ranged attacks even while in melee.
- Sacrificial Pawn [ Permutation Servitor ] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Permutation Servitor within 3" of it directly hit instead. That model is automatically hit and suffers all damage and effects. The Sacrificial Pawn special rule can only trigger once per attack roll.
- Servitor Satellites - (1) At the start of this model's activation, remove any Permutation Servitors this model put into play from the table. (2) Once per activation, after its Normal Movement, this model can place up to three Permutation Servitors anywhere within 1˝ of this model. (3) During its Combat Action, this model can make one additional Aperture Pulse ranged attack for each Servitor this model put into play that is completely within its back arc.
Weapons
| Aperture Pulse | ||||||||||||||
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| RNG | ROF | AOE | POW | |||||||||||
| SP10 | 2 | - | 11 | |||||||||||
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Permutation Servitors
| Servitors | ||||||||||||||||||||||||||||
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Abilities
- Orbit - This model does not begin the game in play and does not activate. This model cannot be targeted or hit by attacks made by the model that put it into play. If the model that put it into play is destroyed or RFP'd, RFP this model.
- Steady - This model cannot become knocked down.
Weapons
- Unarmed - This model has no weapons.
Theme Forces
- Convergence
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Clockwork Legions - Destruction Initiative. The Servitors gain Shield Guard in this theme.
- Strange Bedfellows
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- Other Factions
- Mercenary players can also use this model via the Strange Bedfellows theme.
Recent Changes
No changes since 2021.10
Thoughts on the TEP
The TEP in a nutshell
Known as the TEP, it was long considered the best battle engine in the game. Over time other battle engines have been released/updated to match its power level, but awesomeness.
The TEP is a shooty battle enfine with an in-bult toolbox for taking out vastly different kinds of targets, and is especially good at demolishing infantry.
The TEP's activation in a nutshell:
- Remove the Servitors from play
- Move the TEP
- Place the Servitors
- Start shooting
- Did you put 3 Servitors on the left? You get [2x 10" sprays] at [RAT 5 + 5d6] and [POW 11 + 2d6]
- Did you put 3 Servitors on the right? You get [2x 10" sprays] at [RAT 5 + 2d6] and [POW 11 + 5d6]
- Did you put 3 Servitors in the back? You get [5x 10" sprays] at [RAT 5 + 2d6] and [POW 11 + 2d6]
- Or any combination thereof. For instance, one servitor in each position gives you [3x 10" sprays] at [RAT 5 + 3d6] and [POW 11 + 3d6]
Combos & Synergies
- Can achieve pretty high ARM during Lucant's feat and with Deceleration up
- Its possible to take advantage of Aurora's feat or Directrix's Tactical Supremacy to give it Reposition.
- Axis helps speed it up on feat turn to give it better angles at enemy models
- Use Accretion Servitors or other cheap models in your list so that you can target them with the sprays instead of enemy models that can't be targeted by ranged attacks.
- Syntherion's Magnetic Hold helps the TEP spend its dice on damage or extra sprays rather than on attack rolls.
Drawbacks & Downsides
- Dies fairly easily to weapon master units or fully-fueled Heavies
- Difficult to screen due to its huge base
- Massive target with high damage capabilities that the enemy will want to remove quickly
- Be aware of Retribution's "Blinding Light" spell - it will take the TEP out of the game completely. Wind Blast can also block a large part of the board where it cannot move if it wants to shoot.
Tricks & Tips
- If you use the Destruction Initiative Theme Force, the Permutation Solos gain Shield Guard in addition to Sacrificial Pawn. You can then put your heavies nearby to take advantage of the free shield guards.
- It's decent at taking out enemy Objectives as you can throw 1-2 extra dice at damage and still usually manage an additional spray.
- Knocked down heavies or Warcasters/Warlocks are a good target for a full-damage (5d6) spray.
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore see Lore - Convergence Technology
Other Convergence models
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| Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines |
Nemo4 - TEP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification : Firing Formulae (Edit)
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Rules Clarification : Battle Engine (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Gun Platform (Edit)
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Rules Clarification: : Sacrificial Pawn and/or Sucker! and/or Grim Salvation (Edit) |
Differences
From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable
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Rules Clarification : Servitor Satellites - None yet. (Edit)
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Rules Clarification : Unarmed (Edit)
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Rules Clarification : Orbit - None yet. (Edit)
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Rules Clarification : Steady (Edit)
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Note to Editors |