Rangers

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Cygnar Logo.jpg Rangers

Cygnar Unit

Cunning and resourceful, Rangers are elite troops trained to blend into the terrain and mark enemy targets for Cygnaran gunners. Equipped with an array of signal gear and detailed maps, Rangers can blaze trails for friendly units and even bring them into the battle far behind the enemy’s lines.

Basic Info

Rangers
Missing Info
Rangers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 5
MAT 5
RAT 6
M.A. N/A
DEF 14
ARM 11
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 6
COST 7
1.2 pts each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

Military Rifle
Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 - 11
Knife
Sword icon.jpg  RNG   POW   P+S 
0.5 2 7

Theme Forces

Recent Changes

No changes since 2021.10

Thoughts on Rangers

Rangers in a nutshell

Competent fighters who buff the accuracy of other models in the army. They're also fast enough to surprise the enemy and jam them thanks to their good DEF.

Combos & Synergies

Rangers currently can be fielded into 4 theme forces. Their usefulness heavily depends on the rest of your army composition.

Regardless of themes, they're great for helping assassination runs with whatever caster you like. Prime candidates are Caine2, Sloan, or Magnus1 with his Obliterator-equipped Renegades.

    Gravediggers    

This theme is full of with innate RAT buff. Since Trencher Infantry and Trencher Long Gunners have CRA, Express Team sharpshooters gain boosted attack rolls, Commandos have their minifeat plus sprays and all the Trenchers can enjoy Finn's Veteran Leader bubble, it is usually not a problem to hit elusive targets. However, DEF14+ targets are rarely over-armored, so a 3-4 man CRA might be overkill, and could be spent on heavier targets with less impressive DEF. If you expect a lot of high-DEF targets (Winter Guard infantry spam under Sorcha1's Fog of War, etc), Rangers can eliminate the need for CRA, increasing your damage dealing capabilities.

  • Triumph - Since the Rapid Fire shot happens outside its activation, you cannot boost the hit roll. Having a Ranger nearby basically gives you an aiming bonus, and an effective RAT9.
  • Siege1 - His Ground Ponder rocket is a favored tool for dealing damage, as it ignores a whole lot of defensive measures, yet can't benefit from aiming. Get a Ranger near your target, and you can hit much more reliably with RAT8.

    The Kingmaker's Army    

Trencher Infantry and Long Gunners are popular in this theme too, but apart of them, this list is rarely as range-focused as the Cygnarian Trencher theme.

    Llaelese Resistance    

On paper they're great in this theme, but unfortunately they use up 50% of your Cygnar unit allowance (you can bring only 2 Cygnar units into this theme). Usually you want something with more staying power, like Trencher Infantry, paired with something heavy hitting, like Storm Lances.

  • Thorn Gun Mages - Though their RAT is good, a bit of help makes their attack all the more dangerous (and that includes their Gunfighter shots too).
  • Crosse2 - This gunslinger warcaster gets a lot of work done through his gun - obviously, he likes RAT buffs.

    Sons of the Tempest    

This almost writes itself. The entire theme is about Gun Mages - Rangers makes models with a Gun more accurate. They offer the theme a more throwaway unit that can be more difficult to shift thanks to Prowl and generally get in the way of the enemy getting to your important but fragile Gun Mages. But a few things to note:

  • Siege1, although not a Gun Mage himself, likes the accuracy buff. Sons of the Tempest is also the only place where he can work with Rangers and take a Squire to extend his Control Range to match his gun range.
  • Caine2 starts to look like a much more terrifying assassin if you can makes him hit with 4+ (or better) on 2D6 followed up by the Pistoleer bonus.
  • Move in the Rangers to Mark Target a key model then Flare it with a Gun Mage Captain Adept - If your opponent is attempting a hard DEF skew, suddenly their key pieces will be a lot more vulnerable.
  • On the note of the GMCA, he also has Veteran Leader for Gun Mages, making for a casual +3 RAT swing, or even +5 if Flare comes into play.
  • On the same note, Kraye's feat offers Flare across the board making it a lot harder to avoid or prevent with rules like Shield Guard.

Drawbacks & Downsides

  • They die to blasts and pretty much anything that can bypass their high DEF.
  • Not much is afraid of POW 11 rifles.

Tricks & Tips

  • A ranger model has to be in formation to make use of Mark Target. Although you can't just run any single trooper out to mark an enemy, you can send the leader instead (since the leader is always in formation). You won't mind if the leader dies since the field promotion should put the rest of the unit back into formation.
  • They buff each other's RAT. Get the unit in close to another unit, and you can fire at RAT 8 at point blank range.


Other

Trivia

Other Cygnar models

Cygnar Logo.jpg       Cygnar Index       (Edit)
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

Battlegroup Controllers: Caine0 - Nemo4 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)

Solos

Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Dreyfus1 - Dreyfus2 & Flubbin2 - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Morrowan Archon - Savio Montero Acosta - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures

Nemo4 - Storm Strider - Trencher Blockhouse

Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Mark Target      (Edit)

  • The model with the Mark Target rule needs to have the target in LOS for anyone to benefit. And within 5", of course. (Infernal Ruling)
  • And the model actually making the attack also has to have the target in LOS in order to, you know, target it.
RC symbol.png

Rules Clarification : Prowl and/or Just a Tree?     (Edit)

  • Whether you can trigger this ability is a bit awkward;
    • As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.