The Four Horseymans
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The Four Horseymans |
Before the infernals came, the grymkin had been unleashed by the Old Witch to stave off the apocalypse. Well, that plan was stupid, and it failed. Now, not only did the apocalypse happen, but there's freakin' grymkin running around in the ruins of the world, and guess what? THEY LOVE IT!
One of the most notorious group of celebrating grymkin are the Four Horseymans, a group of neigh slayers that have taken up the monikers of Death, War, Famine, and Pestilence. They ride through the ash and cinders, whooping and cheering and having the time of their lives. And woe be it unto those who get in their way. The Four Horseymans bring the kind of party you never truly recover from.
Basic Info
| The Four Horseymans | |||||||||||||||||||||||||||||
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Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.
Abilities
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Cavalry - Ancient Shroud - When a damage roll against this model exceeds its ARM, it suffers 1 damage instead of the of the total rolled.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- The End of All Things - At the start of this model's activation, choose one of the following special rules:
- Death - While within 3" of this model, enemy models lose Tough and cannot have damage removed from them. Death lasts for one round.
- Famine - This model's melee weapons gain Starve this activation. (Starve - A model damaged by a weapon with Starve must forfeit either its Normal Movement or its Combat Action during its next activation, as its controller chooses. Starve can be shaken.)
- Pestilence - Center a 5" AOE cloud effect on this model. The AOE remains centred on this model for one round. If this model is destroyed or removed from play, remove the AOe from play. While in the AOE, enemy models suffer -2 DEF.
- War - This model gains +2 STR and Line Breaker this activation. (Line Breaker - A model with Line Breaker gains an additional die on impact attack rolls.)
- The Last Ride [ Minifeat ] - This model can use The Last Ride once per game at the start of tis activation. This activation, this model gains the effects of all four of its The End of All Things special rules.
Weapons
| Apocawypse | ||||||||||||||
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| RNG | POW | P+S | ||||||||||||
| (★) | 3 | 9 | ||||||||||||
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| Mount | ||||||||||||||
| RNG | POW | |||||||||||||
| 0.5 | 10 | |||||||||||||
Theme Forces
- Bump in the Night. This model gains Rise in this theme.
Thoughts on The Four Horseymans
The Four Horseymans in a nutshell
Deadly to single targets on the charge and bringing general army support the rest of the time....
Pestilence helps models with Prowl and gives your warlock a means to advance up the board safely. It should be your default choice before lines are joined. The rest are all quite self explanatory with Death being the stand out as a pseudo grievous wounds bubble.
Ancient shroud makes the 4 very annoying for your opponent to kill, if not especially difficult they still need to dedicate 4 attacks to the quadruplets.
Combos & Synergies
- The Heretic runs the Horsey extremely well. Both his trump & Fury pair well with the already high damage potential of the Horsey. The Heretic loves to have some large & medium bases to hide behind while approaching the front line, with Ancient Shroud making the blocking potential of the Horsey comparable to a minimum unit of Piggybacks.
- Death is an extremely important ability for the faction, since Grymkin have so few frontline sources of Tough removal. Death will most effectively be used with Grymkin beasts, which can often deal damage but struggle to provide enough hits to get through multiple Tough rolls.
- The Horseymans can potentially take out a light and then block a lane and soak attacks from near by models with Ancient Shroud, forcing your opponent to deal with a 6 point tar pit that just took out something equal to it's points.
- The Twilight Sisters can then heal the Horseymans which is annoying. The Horsey has still got Neigh Slayer stats (13/14, no rules), meaning it will die to a stiff breeze in only four or five attacks.
- This model works independently of caster buffs and can support pretty much the whole faction with the Death and Pestilence abilities.
- Neigh Slayers & Hollowmen both need solutions to Tough on a regular basis and are capable of dishing out huge damage to low-def targets.
- Cage Rager & Skin & Moan are often are capable of dealing tremendous damage or hitting their target accurately. Pestilence lets you focus resources on damage.
Drawbacks & Downsides
- The Lance rule sucks.
- Armour-piercing scales with base ARM not ARM buffs (buffs are applied after the ARM is halved). This makes the Horsey pillowfisted against targets which stack multiple defensive rules or ARM buffs instead of just having good stats.
- 13/14 if not a good defensive profile for a large-base model, and even with Ancient Shroud the Horsey is not that survivable. Especially against tons of light shooting such as a squad of Pow-12 riflemen.
- As a large base, the Horsey will almost always be targetable by enemy range attacks. Grymkin only has one huge base (currently) and a Dark Menagerie brick often won't have the space for a 6point combat solo
- At 6 points, the Horsey is competing for free slots with the Malady Man, Lord Longfellow, and Kariana Rose. In most scenarios those other options will provide more for their respective force than the Horsey.
Tricks & Tips
- Use Pestilence on the approach to protect other models in your army and use all 4 abilities the turn you engage because when your opponent realises what you can do they may not give you another combat activation.
Other
Trivia
- Released 2020.05
- The only model in the game with 4 hitpoints. 1 for each of the horseymen.
- each of the decapitated horse belongs to a preexisting character Kraye, Morvahna2, Goreshade3 and Reznik2
Other Grymkin models
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| Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warlocks |
The Child -
The Dreamer -
The Heretic -
The King of Nothing -
The Wanderer -
Old Witch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warbeasts |
Lesser: Crabbit |
Light: Frightmare - Gorehound - Rattler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Heavy: Cage Rager - Clockatrice - Skin & Moans |
Gargantuan: Slaughterhouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Solos |
Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | Death Knell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | Minions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dark Menagerie - Bump in the Night | Refer to Category: Grymkin Minion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.08 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification: : Cavalry (Edit) |
Mount Weapon
Impact Attacks - Movement
Impact Attacks - The attack(s)
Impact Attacks - Other
Cavalry unit
Other interactions
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Rules Clarification : Ancient Shroud (Edit)
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Rules Clarification : Relentless Charge (Edit)
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Rules Clarification : Reposition (Edit)
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Rules Clarification : The End of All Things - None yet. (Edit)
Rules Clarification : Death - None yet. (Edit)
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Rules Clarification : Famine (Edit) |
Rules Clarification : Pestilence - None yet. (Edit)
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Rules Clarification : War (Edit) |
Rules Clarification : The Last Ride - None yet. (Edit)
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Rules Clarification : Armor-Piercing and/or Case Cracker (Edit)
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Rules Clarification : Lance (Edit)
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