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"Put some cannons on that hill, and I guarantee we'll still hold it next winter" - Captain Maxwell Finn
Basic Info
| Trencher Cannon Crew |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Gunner / Grunts |
| BASE |
Large / Small |
| SPD |
2 / 4 |
| STR |
{{{str}}} |
| MAT |
6 |
| RAT |
6 |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
13 |
| CMD |
5 |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
1 |
| F. Field |
N/A |
|
|
|
|
| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
2 |
| UNIT SIZE |
1 Gunner 2 Grunts |
| COST |
4 |
| N/A |
| N/A |
|
|
|
|
| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Abilities
- Gunner only
-
Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Gunner
- Cannon - 13" range, 3" AOE, POW 13 ranged weapon
- Brutal Damage - On a direct hit, gain an additional die on this weapon's damage rolls against the target directly hit.
- Trench Knife - 0.5" range, P+S 9 melee weapon
- Grunts
- Military Rifle - 10" range, POW 11 gun.
- Trench Knife - 0.5" range, P+S 9 melee weapon
Theme Forces
Recent Changes
No changes since 2021.10
Thoughts on Trencher Cannon Crew
Trencher Cannon Crew in a nutshell
The Trencher Cannon Crew is mobile artillery that hits what it hits pretty hard.
Combos & Synergies
- Captain Victoria Haley - it loves both her Temporal Barrier and her feat
- Captain Maxwell Finn - for Veteran Leader.
- Trencher Master Gunner - For Artillerist or Battery Fire.
- A Grenadier can get the reload from the Grunts, but also from the Cannon itself, being itself a Trencher model. If Dug In, it can be placed before the cannon and won't block LoS, and it can also protect the unit from menaces that get too close. You have to position them carefully though, if you want to move them afterwards.
Drawbacks & Downsides
- It's fragile if the enemy gets in range.
- Trencher Express Teams usually do the job better, with longer range, better utility and higher mobility.
Tricks & Tips
- Keep the grunt just under 1" from the gunner. It's a waste of a medium AoE just to take them out - but if you get too close a small AoE will do it.
- Watch out for RFP abilities, that target the Gunner - in that case, there will be no Take Up by the Grunt.
- Set it up carefully. You might not get to deploy it again.
- The grunts have guns. Two more POW11s can sting against light-medium armoured targets that think they only have the main gun to evade.
Other
Trivia
Other Cygnar models
Rules Clarifications
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Rules Clarification : Brutal Damage and/or Brutal Shot (Edit)
- Brutal Damage/Shot only applies to the damage vs the model directly hit.
It does not affect blast damage.
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Rules Clarification : Officer (Edit)
- Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
- When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
- But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Man-Sized (Edit)
- Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
- This includes Ranking Officers being able to join them. (Infernal Ruling)
- This includes being able to take them as a Requistion Option (if you have a Man-Sized solo in a theme that allows free solos). (Locked Thread)
- This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
- When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
- Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.
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Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
- If you use Take Up the attacking model cannot trigger anything that needs the attacker to "Destroy" a model (such as Alpha Hunter, Killing Spree, Berserk, etc). Although the model that was attacked reached the Destroyed step of the timing sequence, Take Up negates that entirely. (Infernal Ruling)
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