Blackclad Wayfarer
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Blackclad Wayfarer |
Druid wayfarers act as the messengers of the omnipotents, assassins in the shadows, and heralds of the Circle's armies. Moving along ley lines with unparalleled ease, these warriors of Orboros can rend their enemies with blasts of elemental power, crush them with their massive voulges, or awaken their slumbering predator spirit and watch them turn on each other like mindless savages.
Basic Info
| Blackclad Wayfarer | |||||||||||||||||||||||||||||||||||
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Abilities
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Pathfinder - Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Prowl - While this model has concealment, it gains stealth.
Weapons
| Voulge | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RNG | POW | P+S | ||||||||||||
| 2 | 4 | 10 | ||||||||||||
Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Hunter's Mark
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(★ Attack) | 10 | - | - | Turn | Yes | |
| Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging an enemy model hit by Hunter's Mark gain +2" movement. Hunter's Mark lasts for one turn. | |||||||
| Phase Jump
|
(★ Action) | - | - | - | - | No | |
| If it is within 2" of a friendly Shifting Stone model, place this model anywhere completely within 12" of its current location. Otherwise, place it completely within 2" of a friendly Shifting Stone anywhere on the table. After using Phase Jump, this model's activation ends. | |||||||
| Stone Spray
|
(★ Attack) | 8" Spray | - | 12 | (★) | Yes | |
| On a critical hit, the model hit is knocked down. | |||||||
Theme Forces
- Secret Masters. Blackclad Wayfarer gains Sacrificial Pawn [Minion Warrior] in this theme.
- The Bones of Orboros
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The Devourer's Host - The Wild Hunt
Recent Changes
2021 10 Mega Update
- -1 point
Thoughts on the Blackclad Wayfarer
Blackclad Wayfarer in a Nutshell
A nice flexible magic user. An attack power, a movement power, and a support power. His stats are middling for a solo in his 3 point bracket so you are mainly paying for his versatility.
The Blackclad Wayfarer can be played as high risk, high reward with battle wizard.
Hunters Mark is his main selling point as it’s a force multiplier vs various high value opposing targets.
Combos & Synergies
- Shifting Stones - you need them to Phase Jump.
- Anything that would like more threat range or free charges. So literally everything.
- Kaya3 or Morvahna2 both have Fog of War, which triggers his Prowl ability and keeps him breathing.
- Celestial Fulcrum He is probably too far forward to benefit from Veteran leader but it’s useful to have it in your back pocket.
Drawbacks & Downsides
- He's squishy, and Hunter's Mark is so powerful, it makes him a large target
Tricks & Tips
- Phase Jump can let you steal control points when set up properly. Or place your wayfarer on control points and draw him back to your stones.
- If your caster has a lot of friendly faction effects (such as the Baldurs and Morvanhas), consider him over Lanyssa to receive those benefits.
- His MAT is high enough that he has a decent chance of killing a squishy solo on the charge and getting battle wizard off. However, it's usually better to hide him in the back.
Other
Trivia
Released in Hordes: Evolution (2007)
Other Circle models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Hunter's Mark - None yet. (Edit)
Rules Clarification : Phase Jump - None yet. (Edit)
Rules Clarification : Stone Spray - None yet. (Edit)
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Rules Clarification : Prowl and/or Just a Tree? (Edit)
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