From Warmachine University Archive
Revision as of 01:28, 17 March 2022 by imported>Warmachine University contributors
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
- Warjacks represent the pinnacle of military technology in the Iron Kingdoms and are the greatest assets in a warcaster’s arsenal. They are equipped with a broad variety of melee and ranged weaponry and embody the strengths of their respective Factions. A single warjack can annihilate dozens of soldiers, and several warjacks working together comprise a threat no enemy can ignore.
This article is a list of all light warjack models. It is a sub-category of Category: Warjack
See also:
- 101 - Warjacks: A newbie-friendly recap of the warjack rules.
- Warjack: A copy-paste of the official warjack rules.
|
Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
|
Pages in category "Light Warjack"
The following 50 pages are in this category, out of 50 total.
This category currently contains no pages or media.