Aeternae

From Warmachine University Archive
Revision as of 17:52, 26 July 2022 by imported>Warmachine University contributors (Imported from HTTrack HTML mirror)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Mk4 has been announced, and we need to talk about what it means for the future of this website.

Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.

Retribution Logo.jpg Aeternae

Retribution Vyre Heavy Warjack

The Aeternae myrmidon was manufactured by House Vyre at the behest of House Ellowuyr as compensation for an unknown agreement. Aeternae myrmidons feature some of the latest Vyre innovations in warjack weaponry. They wield a pair of Distortion Voulges, massive bladed weapons that cause their enemies to reverberate with arcane energy and be repelled with each successful blow.

Basic Info

Aeternae
Missing Info
Aeternae.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 6
RAT 6
M.A. N/A
DEF 12
ARM 19
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 16
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

  • Construct symbol.jpg Construct
  • Accumulator [Ellowuyr] - When it begins its activation within 3" of one or more other friendly Ellowuyr models, this model gains 1 focus point.

Weapons

Shatter Cannon
Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 1 - 8 Right
Light Distortion Voulge
Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 4 15 Right
  • Magical dam symbol.jpg Damage Type: Magical
  • Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
Heavy Distortion Voulge
Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 6 17 Left
  • Damage Type: Magical
  • Beat Back

Theme Forces

Recent Changes

2021.10 Mega Update

  • -1 points cost
  • Added to Forges of War

Thoughts on Aeternae

Aeternae in a nutshell

Aeternae warjacks are heavy-hitting Vyre-style warjacks with a powerful armor-piercing ranged attack. They work well with any warcaster in the Faction but in particular have good synergy with warcasters that can amplify the power of their Shatter Cannon, such as Lord Arcanist Ossyan.

It obviously loves working with its brethren in house Ellowuyr because of Accumulator but with Arcanists in faction it’s not an essential pairing and it does still have game outside of Defenders of Ios.

The are excellent jacks who will almost always justify their steep price tag, thanks to their excellent damage output at range and in melee. With a bit of protection they trade favourably into most other heavies, are also able to clear some infantry thanks to two 2" reach initials and Beat Back and its gun blows even tough solos like archons off the table, meaning, no matter the enemy list construction, it will always have preferred targets to go after. They are also a huge threat to casters and warlocks if they ever get in gun range.

Combos & Synergies

  • Anything Ellowuyr - This pushes it towards the Defenders of Ios theme force. But Thyron and Falcir can carry the tag to other themes as well.
  • Thyron1 in particular loves a 2" reach heavy jack for Field Marshal Side Step and it accumulates off him.
  • Falcir - Her whole kit is designed to polish up her army, and the Aeternae is no exception; Full Throttle in particular makes it supremely focus efficient, combined with Accumulator and Execute and Prey Upon are excellent with both the Voulges and Railguns alike.
  • Kaelyssa - Phantom Hunter makes them a big problem for the opponent, because they can no longer screen their heavies from the Aeternae's Armor Piercing shots. Add in Dispel shots to strip ARM buffs messing with AP damage calculation, the feat and Refuge to stop them from getting engaged, and Blurred Ellowuyr Swordsmen to screen them and Accumulate from and she can comfortably run up to four Aeternae.
  • Ossyan polishes ranged models second to none. On feat turn the gun can be very devastating.
  • Goreshade4 and Issyria have ways to mitigate Stealth. Issyria also makes it faster, gives it another shot with Ancilliary attack and her feat gives it super-S&P on all of it's attacks.
  • Elara1 - Ghostly and Speed of Death hare great on pretty much any jack. It's an expensive package though.
  • Elara2 - Stealth Mitigation and hit fixing, a Speed buff and Scything Touch for extra melee oomph. Oh and 2" reach with Retaliatory Strike is just gravy on top.
  • Ravyn - Aeternae appreciate Open Fire and her feat, and she needs a high damage jack to do the heavy lifting for her.
  • Arcanist Mechaniks have a damage buff and extra focus for it. If you have three of them you can even top of an Aeaternae completely and still give it the damage buff thanks to Accumulator.

Drawbacks & Downsides

  • It’s premium price tag
  • Shield guards can seriously mess up a single powerful shot.
  • It's main claims to fame are 2" reach on both melee weapons, Accumulator and having a devastating long range gun. If It's melee prowess you want, you are better served with a Manticore for higher P+S and utility or a Phoenix for 2" reach and a way to quickly unjam. The Banshee also has a devastating gun and better melee effects. As you see, it has lots of competition, but none of them outclass it completely thanks to the Aeternaes superior ranged output, and vice versa (sans the Banshee, there is almost never a reason to want a Banshee over an Aeternae), so you cannot go wrong with any of them.

Tricks & Tips

  • Beat back triggers after the hit is resolved be careful of your order of effects or you may miss out on things like Thyron’s side step.
  • The box art (shown above in the statblock) has the weapons in the wrong arms. The sculpt inside the box is correct though. But please don't mess up your model trying to get it to match the art!

Other

Trivia

  • Released 2021.02
  • Sculpted by Doug Hamilton
  • The Aeternae were a race of legendary creatures described in the travels of Alexander the Great, while passing the northern Indian plains. The Aeternae were described as killing and wounding enemies with "bony, saw-toothed protuberances sprouting from their heads."
  • The Aeternae kit comes with all the pieces to make any non-character Vyre chassis Myrmidon, not just the Aeternae itself. Great for magnetising if you are buying into the faction and moderately annoying if you are a veteran and already have as man Vyre jacks as you want.

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters

Elara2 - Falcir1 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2

Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks

Aeternae - Banshee - Daemon - Discordia - Hemera - Hydra - Hypnos - Imperatus - Manticore - Phoenix - Sphinx

Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units

Cyelna & Nyss Hunters - D Destors - D Invictors - D Sentinels - Heavy Rifle Team - H Halberdiers - H Riflemen - HE Swordsmen - HE Wardens - HS Arcanists - HS Battle Mages - HV Electromancers - MH Infiltrators - MH Strike Force - Ryssovass Defenders - Spears of Scyrah - Stormfall Archers
Special: Eiryss3 (CA) - Soulless Escort (WA)

Solos

Aelyth Vyr - Arcanist Mechanik - D Destor Thane - D Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - HE Warden Executioner - HS Artificer - HS Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - MH Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Refer to Category: Retribution of Scyrah Mercenary
This index was last updated: 2021.04

Rules Clarifications

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Accumulator      (Edit)

  • If you have the Accumulator rule twice (for instance a Stormclad in the Hearts of Darkness theme) then you only get to apply it once, and get 1 focus. (Infernal Ruling)
  • Accumulator does not allow you to go over the normal focus limit (3 for most warjacks). Refer to the Cortex rules.
  • Warjacks which are Jack Marshaled can gain focus via Accumulator, whether or not the marshal is still alive.


RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Armor-Piercing and/or Case Cracker     (Edit)

RC symbol.png

Rules Clarification : Beat Back      (Edit)

  • You cannot use Beat Back if you destroy the target; because you can't advance towards a model that is no longer on the table. (Infernal Ruling)
  • You can trigger Beat Back even if the model is no longer in your melee range after the attack. For instance, if you used a Pitch to throw it away, you can still Beat it Back. (Locked thread)
  • The free advance doesn't depend on the target being pushed, but it is dependent on you trying to push them:
    • If you try to push something which Cannot Be Pushed (such as a Colossal), then it won't move and then you can advance directly towards it.
    • If you choose not to push your target, then you choose not to trigger Beat Back, so you don't get to advance.
    • (mk2 Ruling)
  • Beat Back can be used to push larger models.
  • Push - General     (Edit)   [Show/Hide]
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds).
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
    • If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)