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The Monitor, with a wicked ellipsaw flinger that sends powerful blades spinning toward enemies, represents a deadly ranged threat to any who oppose the Maiden of Gears.
Basic Info
| Monitor |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Large |
| SPD |
4 |
| STR |
12 |
| MAT |
(★) |
| RAT |
(★) |
| M.A. |
N/A |
| DEF |
10 |
| ARM |
19 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
32 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
U |
| UNIT SIZE |
N/A |
| COST |
14 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Vector - A vector is a specialised type of warjack used by the Convergence. It swaps out the Cortex for an Induction Node, and this changes how it gets access to focus. Also its MAT & RAT is always equal to its controller's. Click here for a full rundown
Abilities
Weapons
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| Ellipsaw Flinger
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RNG
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ROF
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AOE
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POW
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LOCATION
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13
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1
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13
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Right
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- Ricochet - When this model directly hits an enemy model with an initial attack with this weapon, immediately after the attack is resolved this model can make another ranged attack with this weapon targeting another model within 4" of the model originally hit, ignoring LOS and this weapon's RNG. Attacks gained from Ricochet cannot generate additional attacks from Ricochet.
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| Spring-Spike Fist
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RNG
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POW
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P+S
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LOCATION
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1
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5
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17
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Left
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Open Fist
- Sustained Attack - During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
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Theme Forces
- Other Factions
- There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
- These models are Aurora2, Asphyxious4, and Nemo4.
Recent Changes
No changes since 2020.02
Thoughts on the Monitor
Monitor in a nutshell
Monitor serves as sniping vector and cheap all-rounder. Its ranged attack has the range to pick off solos, True Sight allows it to see through the Stealth that solos commonly have, and it's strong enough to bang up enemy lights. It's no slouch in melee, assuming it hits the enemy as Sustained Attack can make up for only having 1 initial.
It’s slow and if it’s just using its gun it’s not likely to do more than scratch armoured targets. Ricochet is punishing to support models and the threat of hitting a valuable model can often dictate a lot of your opponents positioning - however if all the Monitor does is go solo-hunting it will take several turns to "earn its points back".
Combos & Synergies
- Iron Mother Directrix is arguably the best 'caster to run Monitor. She has the focus to run him, Fire Group increases his range to crazy levels, Imperil means he can put the hurt on heavies, and her feat means he rarely misses.
- Orion offers the highest base RAT on a turn-by-turn basis, Spellpiercer is also a nice thing to have when you are pillow-fisted. His feat also offers appropriate boosts for whatever you are targeting and you can escape away again with Reposition.
- Unfortunately there are some anti-synergies with Orion
- Ricochet doesn't stack with the Avenging Force spell, at all.
- Ricochet doesn't stack with the Magic Bullet spell. The first shot will get Magic Bullet'ed, not the Richochet shot.
- The Minotor doesn't really need the Mage Sight spell since it already has True Sight.
- Syntherion - Hot Shot lets you focus on accuracy not damage, but it does mean you will not be inducting 3 focus.
- apart from on feat turn, asDual Attack lets you strike deep into the action and go vs heavy targets. Synergy is just a generally great spell in this situation especially with sustained attack.
Drawbacks & Downsides
- It's slow
- It's slightly pillow-fisted with only P+S 17 in melee, P+S 13 at range. It struggles to trade vs other heavies and is better off bullying lights and solos.
- Shield Guards can really mess with your Richochet options (although you will always be able to redirect to your original target)
Tricks & Tips
- If you are trying for a full three focus induction chain always boost the first to hit roll from the Monitor - you need the ricochet to spend three.
- Snipe those solos. Even the ones you can't see if they are near something you can.
Other
Trivia & Lore
Other Convergence models
Rules Clarifications
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Rules Clarification : Ricochet (Edit)
- The attacker is the point of origin for the Ricochet attack, for the purposes of determining cover, Shield bonus, etc. (Locked thread)
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
- Throw ( Edit )
- See also the Throw article for a recap of the core Throw rules.
- If a model is somehow thrown at itself (which can happen with Durst1's feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (Infernal Ruling)
- Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
- Incorporeal vs Slammed/Thrown models ( Edit )
- Incorporeal models cannot be moved by someone trying to slam them.
- Slammed models can move through Incorporeal models.
- If they have enough movement to get past them, no dramas.
- If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
- If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
- For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
- The same logic applies to Throws.
- Collateral Damage
- Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
- It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
- It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
- It doesn't matter if the attacker has crippled weapon systems or aspects.
- Throw - Power Attack
- When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws. (Locked Thread)
- If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
- A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
- Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)
- Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like Snacking from damage you did to Model B.
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Rules Clarification : Sustained Attack (Edit)
- Translation for newbies : Once you hit your target, your next attack(s) with the same weapon will auto-hit.
- If your target becomes out of range in between attacks (somehow), then Sustained Attack will not let you auto-hit. Refer Step 3 vs Step 4 of the Attack Sequence (Apdx A).
- If you have sustained attack on a weapon that makes simultaneous attacks (e.g. Prime Axiom making a Sweep attack), then all the models you hit are "the last model hit" and whichever one you choose to attack next is the one you get the auto-hit bonus vs. (Infernal Ruling)
- This only applies to the first attack after a simultaneous one - once you make that next attack, it's all reset back to being "just one" last model hit.
- Example : you Sweep and hit models A, B, C. Then you buy an attack vs model C. It is auto-hit because it was (one of) the last model(s) hit. Then you buy another attack, now you can only auto-hit C because it is the last model hit.
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Rules Clarification: : Vector (Edit) (Click Expand to read)
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Cortex
- They don't have one.
- They're immune to all effects that specify "cortex" - for instance, the spell Domination.
- They're not immune to disruption. You cannot allocate or induct to a disrupted Vector.
Interface Node and Induction
- A Vector can induct any number of times, to any number of Vectors, as long as it has focus to spend.
- You can induct to the same Vector repeatedly, if you want.
- You cannot go over the normal focus limit as a result of Induction. Refer to the Interface Node rules in the core rulebook.
- You can induct to a Vector that has already activated. Although the only tactically-wise target is the Corollary.
- Anything which prevents a model 'gaining' focus will prevent a Vector receiving focus via Induction.
- When a Vector spends a focus to charge/run/slam/trample, it does so before movement. So you need to resolve Induction from its original position, not its final position.
- A Vector doesn't need to be in its caster's control range to give/receive focus via Induction.
- Warcasters can't Induct or be Inducted to.
- Similar to a normal warjacks, when a Vector has its Interface Node crippled it does lose the focus currently on it. (Infernal Ruling)
- You can't spend focus to buy attacks (and Induct the focus) if no one is in your melee range. (Infernal Ruling)
- Focus that is spent to shake effects during the Maintenance Phase cannot be inducted. You can only Induct during your activation.
MAT & RAT
- Vectors use their controller's current RAT/MAT.
- The line that reads "use their warcaster's RAT/MAT" was supposed to change to "battlegroup controller" in the 2020 update. (Infernal Ruling)
- So, for things which affect RAT/MAT directly (such as Deneghra1's feat):
- If your warcaster is affected, then all of your Vectors are affected.
- If your Vector is affected, then it simply doesn't care.
- And for things which affect your attack roll (such as Positive Charge)
- There is no interaction between the caster and Vectors for 'attack roll' bonuses.
- If your warcaster is affected, then your Vectors don't care
- If a Vector is affected, then that Vector is affected (but not other Vectors)
- And for things which affect other stats (such as -2 SPD, STR, etc)
- Vectors work the same as normal models for all other stats. There is no special interaction between caster and Vectors in that regard.
Some MAT/RAT examples
- A caster has a MAT 6 and RAT 4.
- All Vectors in its battlegroup are MAT 6 and RAT 4
- In that same battlegroup, a Vector is affected by the Deneghra1's feat (affected models suffer -2 RAT & MAT).
- That Vector remains MAT 6 and RAT 4.
- In that same battlegroup, the caster is affected by the Coven's feat.
- All Vectors become MAT 4 and RAT 2.
Vectors in non-Convergence factions
- If Aurora2, Nemo4, or Asphyxious4 die while controlling a Vector:
- The Vector remains whatever Faction it started the game as.
- If the Vector is re-activated by a 'Jack Marshal, its new MAT/RAT score will be 0. If the 'Jack Marshal then dies, the MAT/RAT remains 0.
- (Infernal Ruling)
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Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Steady (Edit)
- If you are hit by a knockdown effect during your own turn then ... nothing happens. Unless it was a Slam or a Throw that knocked you down.
In that situation, there is a core rule that says "models immune to knockdown that become knocked down from a slam or throw must forfeit either movement or action when they activate". But that core rule doesn't apply to other knockdowns (lots of players assume it does)
- Steady models are still susceptible to other effects of knock-down attacks (if there are any). For instance, a Head Butt attack causes damage and knockdown - a Steady model would still take the damage.
- A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
- Steady models who make a tough check during an advance can continue advancing. (Locked Thread)
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Rules Clarification : True Sight (Edit)
- You only ignore clouds for LOS. Models can still get the concealment bonus, trigger Prowl, etc from clouds. (Infernal Ruling)
- A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
- This can have some strange interactions with casters & channelers, if one has True Sight and one does not. There are examples on the Category:Channeler page.
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