Suppressor
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Suppressor |
Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The Suppressor fields versatile pyrodraulic jets capable of burning, freezing, or rusting adversaries.
Basic Info
| Suppressor | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct - Alchemically Treated - When this model suffers a corrosion damage roll and/or fire damage roll, roll one less die. Additionally, this model never suffers the Corrosion continuous effect or the Fire continuous effect.
- Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
- Shooting Gallery - This model gains +2 to ranged attack rolls against models within 5" of it.
Weapons
| Pyrodraulic Jet (x2) | ||||||||||||||
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| RNG | ROF | AOE | POW | |||||||||||
| SP 8 | 1 | - | 14 | |||||||||||
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| Open Fist (x2) | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 1 | 3 | 14 | ||||||||||||
Theme Forces
- Crucible Guard
- Magnum Opus
- Prima Materia. This model gains Cutting Edge in this theme.
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Lukas is leading the army.
Recent Changes
NO changes since 2021.04
Thoughts on Suppressor
Suppressor in a nutshell
The Suppressor is a support style heavy warjack based on the Toro chassis. It brings a variety of debuffs to bear against an opposing army. With Dual Attack the Suppressor can apply its effects to slightly improve its melee game, although its primary function is the spray attacks. Many players treat the Suppressor as a tougher (and repairable) source of Rust, which can be critical in the current meta overflowing with amazing constructs.
Shooting Gallery makes it very accurate when I close, with dual attack it’s often better to charge just to get in even closer.
Combos & Synergies
- Prospero grants it Veteran Leader and Guided Fire to dramatically increase its ranged accuracy (and to a lesser extent, its melee aswell). Note that the Veteran Leader applies even if the Suppressor is not part of Prospero's battlegroup. If it is part of Prospero's battle group it also gains dispel on its melee weapons.
- Captain Eira Mackay provides her feat and either Flare or Alchemical Accelerant to buff the Suppressor's damage or accuracy. She also really likes both Ice Cage & Rust as sprays to enable her own personal output (especially if she intends to charge).
- The Vulcan can remove elemental immunities from would-be targets.
- The Retaliator can oil things up for him.
- Marshal General Baldwin Gearhart & Mr. Clogg has Hot-Shot to melt multiwounds units and hurt lights, as ALL damage rolls on its sprays will be boosted. He also provides Prey from his feat, which can make for some truly silly attacks once you factor in the Suppressor's debuffs.
- It forms an excellent pair with the Vindicator. Withering Humor debuffs the armour of living models, which the Suppressor struggles into. Rust debuffs constructs, which the Vindicator can put fully boosted Decrepitation shots into. Withering Humor and Ice Cage can also ruin the day of any warbeast if used in conjunction.
Drawbacks & Downsides
- With Rust it hits at effective POW 16 on both the fists and the sprays (and only against constructs), meaning you'll need another buff to hit like a "real heavy". Thankfully those are plenty in Crucible Guard. Having four initials baseline also helps immensely.
- If you just want a debuff platfrom it is hamstrung by it's low range and RAT outside of the Shooting Gallery bubble. So don't use it as one. Use it as a workpiece heavy with some incidental buffing.
- Sometimes you'll want to debuff one target and send a heavy to deal with something else and will have to prioritize.
- Its unbuffed threat range, especially in melee, stands at an unimpressive 9". But among Boundless Charge, Telekinesis, Mobility, Super Fuel, Road to War and Redline, and Arcane Propulsion every single CG caster has a way to remedy this.
Tricks & Tips
- Dual Attack allows you to charge and spray over your opponent. After movement, you can even shoot first and then complete your charge melee attack. Remember this to set up some interesting angles to catch the enemy by surprise.
- your guns will always be more accurate vs models you are in melee with lead with them.
- Ice Cages stack even with other models. If a Suppressor manages to tag a model with both its icy sprays, even a single one of your Combat Alchemists will be enough to trigger stationary, as it will have an effective RAT of 10 on the move.
- Charges with Dual Attack allow for some excellent positioning.
- Keep in mind that the benefit from Ice Cage (-2 Def) or Rust (-2 Arm) can be applied before doing the melee attack. The Suppressor is effective Pow 16 into constructs and Mat 8 into non-constructs.
- Do not forget about the Suppressor's two open fists. It is incredibly good at Rusting warjacks then throwing them at each other.
- You have to announce which attack type you use before you make your attack rolls, or you will have to default to the top position type printed on its card. In casual settings, most players will let this rule slide, and allow you to declare it after rolling, and assume you picked the "right" one for the situation. In tournament settings they might call you out on it, so it's recommended you make it a habit to declare such things at the appropriate time.
Other
Trivia
- Released with the Faction launch (2018.06)
- Wrecked Suppressor: Terrain Rules in NQ Prime #6
Other Crucible Guard models
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| Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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| Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.05 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Alchemically Treated - None yet. (Edit)
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Rules Clarification: : Dual Attack (Edit) |
* If you fail a charge, then you do not get to make ranged attacks.
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Rules Clarification : Shooting Gallery - None yet. (Edit)
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Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Ice Cage (Edit)
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Rules Clarification : Incendiary (Edit)
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Rules Clarification : Rust - None yet. (Edit)
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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