Stoneward & Woldstalkers
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Stoneward & Woldstalkers |
The druids have been animating even greater quantities of inert materials to create legions made of earth and stone. Woldstalkers are fast and efficient floating killers led in battle by the mental commands of the Stoneward who created them. Guided by his mental commands and protected by his druidic enhancements, these constructs unleash formidable blasts of concentrated energy.
Basic Info
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Abilities
- Stoneward
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Pathfinder -
Officer - Blackclad - This model is a Blackclad model (but the unit is not a Blackclad unit).
- Magic Ability [ - ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Self-Sacrifice - If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed and this model removes 1 damage point.
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- Woldstalker Grunts
Weapons
| Stoneward |
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| Woldstalker Grunts |
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Spells (Stoneward)
| COST | RNG | AOE | POW | DUR | OFF | ||
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| Concentrated Fire
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(★ Action) | - | Unit | - | Activation | No | |
| This activation, models in this unit gain a +1 cumulative bonus to ranged damage rolls for each other model in this unit that has hit an enemy model with a ranged attack this activation. | |||||||
| Zephyr
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(★ Action) | - | Unit | - | - | No | |
| Models in this unit can immediately advance up to 3". | |||||||
Theme Forces
Recent Changes
2021.10 Mega Update
- -2 points
Thoughts on Stoneward & Woldstalkers
Stoneward & Woldstalkers in a Nutshell
The Woldstalkers are a set of shooty stone shrimp that can put some hurt on a heavy at range. The guns start at POW 12, but with Concentrated Power in play the last one will hit at POW 16 (assuming everyone hits) which is high enough to start dinging heavies.
Combos & Synergies
- Druids of Orboros can use Pulse of the Earth to knockdown some random cannon fodder, ensuring these guys hit and get that Concentrated Fire bonus to maximum before attacking a real target.
- Chuck Dogwood - Veteran Leader is a great passive bonus, even ignoring the rest of his kit.
Drawbacks & Downsides
- The Stoneward doesn't have an attack worth talking about. Meaning you get fewer actually useful models than you would in a minimum unit of Reeves of Orboros or Tharn Bloodtrackers for almost the same cost.
- They have a low DEF for infantry so they loose shooting duels.
- Since the stones are CMD 4, if the Stoneward dies then chances are good that most of the stones will be out of formation and unable to do anything next turn.
- It also means if they are in formation they are at risks to AOEs.
- Since the Woldwyrd was buffed to POW 12 on its shooting and can make boostable shots, there's even less of a place for the Woldshrimp.
- They live outside of themes with the Argus Moonhound so hitting targets is that much harder.
Tricks & Tips
- If they get stuck in melee, you can Zephyr them back out again before they shoot. (Beware free strikes)
- They can aim and still move via Zephyr.
- They can use Zephyr to "hit and run".
- You can declare a charge with this unit, in extreme circumstances, but note the Stoneward won't be able to use a Magic Ability that activation.
Other
Trivia
Released in Hordes: Metamorphosis (2009)
Other Circle models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Concentrated Fire (Edit)
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Rules Clarification : Zephyr (Edit)
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Rules Clarification : Self-Sacrifice and/or Roth's Mercy (Edit)
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification: : Gunfighter (Edit) |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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