Janissa Stonetide
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Janissa Stonetide |
As implacable as the stone she commands, runeshaper Janissa Stonetide batters the enemies of the trollbloods by turning the very earth they tread upon against them. At her command, walls of stone spring up to block an enemy advance, the ground rumbles and shifts beneath a foe’s feet, and boulders crash down from the heavens to crush the life from those who stand against the United Kriels.
Basic Info
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Abilities
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Advance Deployment -
Pathfinder -
Tough - Steady - This model cannot become knocked down.
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Magic Ability [ 8 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Veteran Leader [ Runeshaper ] - While in this model's command range, friendly Runeshaper models gain +1 to attack rolls.
Weapons
- Earthsplitter - 1" reach, P+S 9 pickaxe.
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Damage Type: Magical - Armor-Piercing (★ Attack) - When calculating damage from this weapon, halve the base ARM stats of models hit.
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Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Raise Earth
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(★ Action) | CMD | 4 | - | Round | No | |
Place a 4˝ AOE template anywhere completely within the spellcaster's command range. While completely within the AOE, models gain +2 DEF against ranged and magic attacks and their ranged weapons gain Arcing Fire. The AOE remains in play for one round.
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| Rock Hammer
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(★ Attack) | 8 | 3 | 14 | (★) | Yes | |
| On a critical hit, models hit become knocked down. | |||||||
| Tectonic Shift
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(★ Action) | - | - | - | - | No | |
| Enemy models within 3" of this model are pushed 3" towards the table edge of your choice. | |||||||
Theme Forces
Recent Changes
2021.10 Mega Update
- +3 hitpoints
- -1 points cost
Thoughts on Janissa Stonetide
Janissa Stonetide in a nutshell
Janissa is an interesting toolbox solo with a high magic skill and some melee chops. She wants to get stuck in at the right time so she can take advantage of her armor piercing attack on the correct target. She can finish off a wounded warbeast and cast one of her useful spells pretty reliably if she survives to the mid game.
Until then, she can contribute from behind the front lines with rock hammers and raise earth. Raise earth itself is a very interesting spell that makes it much more difficult for juicy targets to hide from your other guns. Charging at a weaker target to tectonic shift and move a more important target in a direction of your choice can win games.
Combos & Synergies
- Trollkin Runeshapers for the Vet Leader buff.
- Ragnor1 is also a Runeshaper so will get the Vet Leader buff.
- Grissel Bloodsong, Marshal of the Kriels loves to sit on Janissa's ‘hill’ while she shouts people apart.
- She's free in Power of Dhunia.
Drawbacks & Downsides
- She's useful - but not a core part of any list and most tournament lists go with models that work more closely with their core gameplan.
- because she can’t cast dig in she is actually often a bit easier to remove than a standard runeshaper, her vet leader bubble also puts a big target on her head.
Tricks & Tips
- Although she's primarily a spellcaster, she hits quite hard in melee. Don't be afraid to get stuck in, especially if you've good chances of getting a kill for Battle Wizard.
- Since the Armor Piercing is a special attack it needs to be declared. It counts as a melee attack in regards to Battle Wizard. Combo this with Rock Hammer for some decent infantry clear.
Other
Trivia
Released in Forces of Hordes: Trollbloods (2010)
Other Trollblood models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Armor-Piercing and/or Case Cracker (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Veteran Leader (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : High Ground and/or Raise Earth (Edit)
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Rules Clarification : Rock Hammer - None yet. (Edit)
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Rules Clarification : Tectonic Shift (Edit)
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