Pummeler Crew
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Pummeler Crew |
Thumper and pummeler cannons are the most powerful mobile artillery possessed by the Trollbloods. Originally naval cannons donated to the kriels, thumpers fire devastating cannonballs that punch through walls of enemy fortifications and flatten their warbeasts. The trollkin-designed pummeler instead fires devastating chain shot used for breaking troop formations from a distance, ideal for thinning enemy lines and mowing down anything in its firing arc.
Basic Info
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Abilities
- Gunner
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Officer -
Tough - Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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- Grunts
- Tough
Weapons
- Gunner
- Pummeler - 16" range, 3" AOE, POW 14 ranged attack
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- Bounce - After determining the point of impact, roll deviation for one additional 3" AOE from that point. On a roll of 1 or 2, the additional deviates in direction 1. On a roll of 3 or 4, it deviates in direction 2. On a roll of 5 or 6, it deviates in direction 6. A model hit by the additional AOE suffers a POW 10 blast damage roll.
- High-Explosive - Blast damage caused by this weapon is POW 10.
- Inaccurate - This model suffers -4 to attack rolls with this weapon.
- Minimum Range [ 8" ] - Attacks made with this weapon cannot target models within 8" of this model.
- Axe - 0.5" reach, P+S 10 melee attack
- Pummeler - 16" range, 3" AOE, POW 14 ranged attack
- Grunts
- Axe - As above
Theme Forces
- Trollbloods
- Other Factions
- Minion players can also use this unit in the Vengeance of Dhunia theme.
Recent changes
2021.10
- Dropped to 4pts (-2)
Thoughts on Pummeler Crew
Pummeler Crew in a nutshell
The Pummeler Crew is an interesting tweak to the Winter Guard Mortar Crew or the Venator Catapult Crew - instead of putting down one large blast to blow up as much infantry as possible, although with little accuracy, it puts down two small ones. It would be great for gutting infantry swarms - if we saw very many in Mk3
Combos & Synergies
- Hunters Grim for range and accuracy on feat turn.
- Grissel Bloodsong, Fell Caller for extra speed.
- Trollkin Gunnery Sergeant for +1 to attack rolls and an extra shot a turn.
Drawbacks & Downsides
- It can't hit the broad side of a barn.
- it’s difficult not to instead reach for the slightly more expensive Trollkin Barrage Team who are not inaccurate and don’t have the weaknesses of artillery.
Tricks & Tips
- If you can get them forward and to the flank then a move and shoot approach can sometimes line up enemies, especially shield walls. As long as it doesn't miss..
Other
Trivia
Released near the start of Mk3 (2016.12)
Other Trollblood models
Rules Clarifications
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Bounce (Edit)
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Rules Clarification : High-Explosive (Edit)
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Rules Clarification : Inaccurate - None yet. (Edit)
Rules Clarification : Minimum Range - None yet. (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
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