Category:Light Warjack

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Warjacks represent the pinnacle of military technology in the Iron Kingdoms and are the greatest assets in a warcaster’s arsenal. They are equipped with a broad variety of melee and ranged weaponry and embody the strengths of their respective Factions. A single warjack can annihilate dozens of soldiers, and several warjacks working together comprise a threat no enemy can ignore.


This article is a list of all light warjack models. It is a sub-category of Category: Warjack

See also:

  • 101 - Warjacks: A newbie-friendly recap of the warjack rules.
  • Warjack: A copy-paste of the official warjack rules.


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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

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