Nicia, Tear of Vengeance

From Warmachine University Archive
Jump to navigation Jump to search

Mk4 has been announced, and we need to talk about what it means for the future of this website.

Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.

Protectorate Logo.jpg Nicia, Tear of Vengeance

Protectorate Flameguard Daughter of the Flame Character Solo

The widow of a proud Menite soldier, Nicia hopes only that by the time she meets her own inevitable, bloody death she will have killed enough unbelievers to join her husband at Menoth’s side. This peerless Daughter of the Flame strides through battle with lethal grace and speed, each movement gauged to bring her within striking distance. Even as she cuts through one foe, she fells another with cannon fire, wheeling her blade around for another kill. Few enemies have witnessed Nicia's murderous devotions and lived.

Basic Info

Nicia1
Missing Info
Nicia.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 5
MAT 7
RAT 7
M.A. N/A
DEF 15
ARM 13
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • AD symbol.jpg Advance Deployment
  • Parry symbol.jpg Parry
  • Stealth symbol.jpg Stealth
  • Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.
  • Blast Resistance - This model gains +4 ARM against blast damage.
  • Elite CadreDaughters of the Flame ] - Friendly Daughters of the Flame models gain Blast Resistance.
  • Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.
  • Rapid Strike - This model can make one additional melee attack each Combat Action.
  • Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.

Weapons

  • Sword Cannon - 10" range, POW 12 ranged attack.
  • Blade - 2" range, P+S 10 melee attack.

Theme Forces

Recent Changes

2021.10 Mega Update

  • -1 points cost
  • Becomes a Daughter of the Flame
  • Gains Blast Resistance
  • Gains Elite Cadre [Blast Resistance]


Thoughts on Nicia, Tear of Vengeance

Nicia, Tear of Vengeance in a nutshell

A ninja-assassin widow of the Protectorate Nicia can cause a lot of headache for your opponent. Not geared for protracted frontline combat or going toe to toe with heavies, she is adept at sneaking up on your enemy's flanks, and strike where it hurts the most. Depending on your play style you can go after solos or over-extended infantry formations, kill them, then sprint back to safety. Or you can go all-in, charge into the heart of the enemy for a juicy target, and hope that you can sprint away. In either case Acrobatics and Parry will allow you to ignore any enemy screening models.

Combos & Synergies

Direct support on solos compared to units is usually wasted, unless you absolutely positively want to pull off an assassination run with Nicia. Force multipliers are still the best on her:

  • Feora1 - Veteran Leader bonus plus Ignite usually end up in quite telling strikes.
  • Feora3 - Incite is self evident, and you can set fire to quite a few models under her feat.
  • Thyra - Carnage pushes her MAT even further and she can Blend In with her.
  • Kreoss1 and Kreoss2 - both incarnations' feat are universal MAT fixers.
  • Boundless Charge - either from Durst or Reznik2 can give much needed pathfinder. Vindictus' True Path is also a honourable mention.
  • Harbinger - Crusader's Call and an occasional Guided Hand helps you on the attack, while Martyrdom will keep Nicea safe, if a spiked blast damage roll would bring her down before hitting the enemy lines.
  • Rhupert - another Pathfinder source, who can also occasionally hand out Tough.

Drawbacks & Downsides

  • No Pathfinder on a close combat solo is an insult for any believer of the True Law.
  • Without Assault, her ranged abilities will often be wasted.
  • MAT7 and ARM13 are plain average stats for a combat solo.
  • If she doesn't kill and Sprint away, she will be dead in no time.
  • Not suited to hurt heavies on her own.

Tricks & Tips

  • Just like with Rhyas, enemies within 12" are not safe from your blade.
  • If there are countercharging models near your intended target, try to end your move in their back arc. They cannot charge what they cannot see.

Other

Trivia

Released in the Warmachine: Wrath expansion (2011)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)

Rules Clarification : Parry - None yet. (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
RC symbol.png

Rules Clarification : Acrobatics      (Edit)

  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Blast Resistance - None yet. (Edit)

RC symbol.png

Rules Clarification : Elite Cadre      (Edit)

  • Elite Cadre bonuses persist even after the model dies.
  • Elite Cadre bonuses can apply to teammates in multiplayer games.
  • It is possible for a model to receive multiple Elite Cadres. All will benefit the model (excluding receiving the same benefit twice). (Infernal Ruling)
  • Elite Cadre applies to both singular and plural. For instance Elite Cadre [Daughters of the Flame] will apply to Thyra even though she is only a Daughter of the Flame. (Infernal Ruling)
RC symbol.png

Rules Clarification : Quick Work      (Edit)

  • If you're still engaged in melee when Quick Work triggers, you won't be able to make the ranged attack.
  • Quick Work specifies "Combat Action" so doesn't work with Impact Attacks or out-of-activation attacks
  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)

Rules Clarification : Rapid Strike - None yet. (Edit)

RC symbol.png

Rules Clarification : Sprint  and/or Run & Gun     (Edit)

  • You cannot use this ability after an out-of-activation attack (such as Countercharge), only during real activations. (Locked thread)
  • Run & Gun won't trigger if you RFP the model, but Sprint will.
  • End of Activation (Edit)
You cannot resolve two end-of-activation movement effects (refer to "End of Activation Movement" in the core rulebook). For EOA stuff that doesn't involve movement, though, it gets a bit more murky:
  • Some EOA abilities explicitly state your activation ends as part of resolving the ability (like Reposition), and some don't (like Refuge).
Whether it is explicit it or not, by definition an EOA ability is the last thing you can do for that activation. For instance, if you resolve Refuge and then continue your activation to cast more spells, then you have not used Refuge at the end of your activation.
You cannot do an "at any time" ability during or after triggering an EOA ability; you cannot cast spells, purchase additional attacks, use a mini-feat, etc.
  • If you start resolving an EOA movement (such as Reposition) then you cannot trigger abilities that occur "at any time" (such as Go To Ground). Because you can't trigger it while resolving the EOA movement, and after the EOA movement your activation has ended. (Infernal Ruling)
  • For units: if any model in the unit starts resolving the unit's EOA movement, then no model in the unit can trigger an any-time ability. (Infernal Ruling)
  • See also the training article: LPG - End of Activation.

Rules Clarification : Weapon Master - None yet. (Edit)