Templar
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Templar |
One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.
Basic Info
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct - Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
- Shield - 1" reach, POW 2, P+S 13 melee weapon.
- Flail - 2" reach, POW 6, P+S 17 melee weapon.
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Chain Weapon - Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
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Theme Forces
- Protectorate
- Exemplar Interdiction. Templars gain Blessed melee weapons in this theme.
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses. Templars gain Hand of Vengeance in this theme.
- Warriors of the Old Faith
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Feora is leading the army. It gains Accumulator [Soulless] in this theme.
- Khador players can use this model in the Warriors of the Old Faith theme.
Recent Changes
No changes since 2021.10
Thoughts on the Templar
Templar in a nutshell
The Templar is a big beefy beatstick with a longer threat range than most Protectorate heavies thanks to its large flail, is tougher than most Protectorate heavies thanks to its shield, and shield guards people on the way in before becoming a nasty brawler.
It covers a lot of the same ground as the Indictor trading MAT and anti magic, for reach, beat back and shield guard. At the start of MK3 the Templar was the favoured of the 2 but the introduction of cheap shield guards in the form of Initiates of the Wall and a general shift away from shooting the Indictor wins out more often these days.
Combos & Synergies
- Choir of Menoth and Vassal of Menoth turn its abilities up a level.
- Shield guard, toughness, and a large chain weapon with Beat back mean that like the Crusader it works well with anyone.
- Durant1 - Bracer on an ARM 21 heavy is pretty good, especially one with Shield Guard to keep him or something else safe.
Drawbacks & Downsides
- If you just want a bodyguard for your caster go for a Devout
- If you just want a simple beatstick, get the Crusader for less cost.
- Slow.
Tips & Tricks
- Both the pushing and the advance from Beat Back are optional - occasionally it might come useful, if you want to push out several tough targets, who are just chipping the edge of a zone in a scenario.
Other
Trivia
- Released in Warmachine: Protectorate of Menoth (April 2010)
Other Protectorate Models
Rules Clarifications
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Chain Weapon - None yet. (Edit)
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Rules Clarification : Beat Back (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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