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Like its master, High Executioner Servath Reznik, Scourge of Heresy is well equipped to destroy the infidels who stand against the Protectorate of Menoth. With a fiery blade and a blazing flail, Scourge of Heresy brings searing pain and retribution to the enemies of the Protectorate, especially those who dare to unleash profane magic upon Menoth’s chosen.
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Upgrade Kit
As of 2020.11 Scourge of Heresy is sold as an "upgrade kit". You will need to buy a 3-in-1 multikit Crusader / Templar / Vanquisher to put the Scourge of Heresy pieces on to.
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Basic Info
| Scourge of Heresy |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Large |
| SPD |
4 |
| STR |
11 |
| MAT |
7 |
| RAT |
N/A |
| M.A. |
N/A |
| DEF |
10 |
| ARM |
19 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
32 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
C |
| UNIT SIZE |
N/A |
| COST |
15 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 focus token. The negated spell does not take effect, but its COST remains spent.
- Bond [ Reznik ] - If this model begins the game in Reznik's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. Once per turn when Reznik destroys an enemy model or causes it to be removed from play as a result of a melee attack while this model is bonded to him and in his control range, immediately after the attack is resolved this model can make a full advance.
Weapons
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| Punisher
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RNG
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POW
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P+S
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2
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7
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18
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Continuous Fire
- Purgation - Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell or animus on them.
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| Blazing Star
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RNG
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POW
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P+S
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2
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5
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16
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Chain Weapon
- Thresher (★ Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range. Thresher attacks are simultaneous.
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Theme Forces
- When taken by anyone else
Recent Changes
2021.10 Mega Update
Thoughts on Scourge of Heresy
Scourge of Heresy in a nutshell
Scourge of Heresy is a heavy melee warjack that can thresh infantry, protect against spells, and dish out a lot of hurt. When taken with Reznik he rewards risky plays and becomes faster.
Unfortunately his speciality of dealing with infantry is already covered by the Castigator who is naturally faster and better defended due to Ashen Veil and he doesn’t hit that much harder than a Crusader while costing 50% more and being just as durable.
Combos & Synergies
- Reznik1 is designed around having a huge combat profile, so he will trigger the Bond very often, making this SPD 4 jack deceptively mobile if you also factor in Perdition. Ignite and Brand of Heresy also make it a powerhouse once it goes to town and Arcane Vortex is just another layer of spell hate for Reznik.
- Reznik2 makes SPD4 hurt less due to Boundless Charge and makes it more accurate with Curse. Arcane Vortex and Lamentations make him very difficult to take outside of melee assassinations (which can be thwarted by Madelyn) despite his huge base. Scourge's Thresher will make enemies explode under his feat, possibly wiping out entire swathes of enemies!
- Outside of Reznik, anyone that can boost its rather poor speed might find a use for it. Durst does so with Boundless Charge, and Deceleration and his feat improve its durability; Amon has Mobility, with Synergy buffing its hitting power and durability with Fortify, Feora4 has Road to War.
- The dedicated Protectorate jack support; the Choir and Vassal Mechaniks, work for Scourge as well, of course.
- The Vassal of Menoth gets special mention as he can empower the Scourge after it activates to grant arcane vortex, as can the Hand of Silence.
Drawbacks & Downsides
- Arcane Vortex normally just causes a skilled enemy to retarget spells - while wasting you focus (since you left one on Scourge doing "nothing").
- On the other hand, if you can create a 8" bubble of "don't bother casting here" then that's not exactly wasted, is it?
- It costs 50% more than a Crusader, but is no more durable. Most of that point goes to extra utility (spell and bit of infantry hate) and 2" reach, higher dmg output shows it's face only again against targets with upkeeps.
Tricks & Tips
- There are a very few enemies Arcane Vortex and Purgation will be amazing against. Know your local metagame.
Other
Trivia
Released in the Warmachine: Wrath expansion (2011)
Other Protectorate models
Rules Clarifications
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Rules Clarification : Bond: Reznik
- The "by melee attacks" applies to both sides of the "or". (Infernal Ruling)
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Rules Clarification : Fire (Edit)
- If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
- Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
- Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
- You can always use non-standard terrain if you agree with your opponent before the game starts, however.
- A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
- In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
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Rules Clarification : Purgation (Edit)
- Purgation does not ignore any buffs the upkeep spell is giving your target (you'll want something like Blessed to do that).
- Purgation applies if you're attacking friendly models with an enemy upkeep on them.
- If the upkeep expires between the attack roll and the damage roll (for instance being hit by Eiryss2's Spell Breaker), then Purgation won't be applied to the damage roll. (Infernal Ruling)
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Rules Clarification : Chain Weapon - None yet. (Edit)
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Rules Clarification : Thresher (Edit)
- Thresher is a special attack. If you make additional attacks, they will be a single basic attack (you cannot buy additional special attacks).
- Thresher is optional.
- All attacks generated are Special Attacks.
- Thresher will hit friendly models.
- Simultaneous melee attack (Edit)
- There are several abilities/spells that allow a model to make simultaneous melee attacks vs everything in range (Blood Reaper, Cyclone, Flashing Blade, High-Impact, Thresher)
Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities: [Show/Hide]
- Targeting/Timing
- To make a multi-melee-attack (MMA) you have to make individual melee attacks vs every model, and this means you need to target every model with a melee attack. If a model "may not be targeted by melee attacks" (such as Una2's feat) then you have to 'skip' it when you resolve the attack. (Infernal Ruling)
- The attacks are effectively multiple separate attacks.
- If you have a buff to your "next attack" (such as Tune Up) then it only works vs the first model you roll dice against, not vs every enemy. (Infernal Ruling).
- The attacks are simultaneous.
- If a model is out of LOS when you start the MMA, then you may not attack it during the MMA (even if the MMA kills what is blocking your LOS).
- You need to target everything, then resolve all effects that trigger on "target" before starting any attack rolls. Then complete all attack rolls and do everything that triggers on "hit" before starting any damage rolls, and etc.
- In practice and to save time though, if neither player has effects that trigger on "being targetted, hit, damaged, etc" then they'll normally do the hit and damage rolls on a model-by-model basis.
- If a model collects tokens from destroyed models (for instance the Cryx Harrower that collects souls), it cannot collect any tokens until all MMA are resolved.
- Charging
- If you charge and cast a spell to generate MMA, then none of those MMA count as a charge attack. You've "paused" your charge. If the charge target survives the spell, then you get to make a normal charge attack vs it.
- If your MMA is simply tied to your weapon, then only the damage roll against your charge target is automatically boosted - other models caught in the MMA suffer an unboosted damage roll (although you can spend focus/fury to boost it)
- Triggering other abilities
- Most abilities that give the attacker a bonus move/attack tend to use the phrase "destroy one or more enemy models with a melee attack" and as such you'll only trigger this ability once. For example Berserk, Quick Work, Black Spot, etc
- Other abilities, that trigger on "hit" or "damage", can be triggered from every attack in the MMA.
- Many abilities only trigger off a basic melee attack, so don't work with special MMA (like Thresher). But if your MMA is basic (like High-Impact), things might get a bit complicated. In particular:
- If you have Beat Back on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (Infernal Ruling)
- If you have Electro-Leap on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (Infernal Ruling)
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Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Arcane Vortex (Edit)
- Warjacks and warbeasts can spend focus or fury, outside of their activation, to use Arcane Vortex. (Infernal Ruling)
- Mulg spends fury to use it, he is not forced for fury. (Infernal Ruling)
- Arcane vortex can be used to counter spells with "Range: Self". (Infernal Ruling)
- Some spells do not have a target, mostly CTRL area spells (such as Siege's Foxhole) but also some (★ Action) (such as Ragman's Death Field). These cannot be cancelled by Arcane Vortex. Infernal Ruling)
- The "Cost" for non-warcaster models includes stuff like "using your special action" or "killing a Mind Bender Drudge."
- Arcane Vortex triggers at step 3 of the spellcasting sequence. (Resolve effects that occur when a model is targeted by a spell.) (Infernal Ruling)
- If a channeled spell is cancelled, it doesn't count as being channeled, so the channeler can't trigger stuff like Reaction Drive or Spell Martyr. (Infernal Ruling)
- There are a couple of odd spells:
- (Primal Shock and Essence Blast) - Both these spells "Choose" model A, then gets to "Target" model B with an attack. In this case you can trigger Arcane Vortex only when model B is targeted.
- (Crevasse) - This spell attacks model A, then gets to use model A to make another attack vs model B. In this case you can trigger Arcane Vortex only when model A is targeted.
- (Infernal Ruling for both of the above.)
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Rules Clarification : Bond (Edit)
- Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
- Bonds & Themes
- If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
- This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).
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