League Model - The Old Witch of the Wood
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League Model - The Old Witch of the Wood |
What if the Old Witch had decided her purposes were better served by the Circle Orboros than by Khador? Her mastery of terrain and the elements would have easily allowed her to utilise warpwolves and satyrs rather than Juggernauts and Destroyers to further her enigmatic goals.
Basic Info
| Old Witch -1 | ||||||||||||||||||||||||||||
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Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Field of Talons
Enemy models that advance except to change facing and end their movement in the Old Witch's control range immediately suffer an unboostable POW 14 damage roll. Warrior models damaged by Field of Talons become knocked down. Field of Talons lasts for one round.
Abilities
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Pathfinder - Augury - The Old Witch and warbeasts in her battlegroup ignore cloud effects and forests when determining LOS.
- Bond of Stone - One non-character construct light warbeast in the Old Witch's battlegroup begins the game bonded to her. That warbeast gains Channeler.
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model leeches during your next Control Phase, replace each soul token with 1 fury point.
- Forest Walk - While completely within a forest, this model can forfeit its Normal Movement to use Forest Walk. If it does, choose a location completely within this model's control range that is completely within a forest. Remove this model from the forest and place it in the chosen location. This model cannot use Forest Walk while knocked down.
Weapons
| Iron Claw (x2) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RNG | POW | P+S | ||||||||||||
| 0,5 | 6 | 13 | ||||||||||||
Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Eruption of Life
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3 | 10 | - | 13 | (★) | Yes | |
| If this attack destroys a living or undead enemy model, center a 3" AOE on the destroyed model, then RFP that model. The AOE is forest terrain that remains in play for one round. Enemy models in the AOE when it is put into play are hit and suffer an unboostable POW 13 blast damage roll. This damage is not considered to have been caused by an attack. | |||||||
| Murder of Crows
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3 | Control | 5 | - | Upkeep | No | |
| Place a 5" AOE anywhere completely within the spellcaster's control range. This AOE is a cloud and hazard. A model that is not part of the spellcaster's battlegroup that enters or ends its activation in the AOE suffers an unboostable POW 8 damage roll. | |||||||
| Stone Skin
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2 | 6 | - | - | Upkeep | No | |
| Target friendly Faction model/unit gains +2 STR & ARM, but suffers -1 SPD & DEF. | |||||||
| Tornado
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4 | 10 | - | 13 | - | Yes | |
| Instead of suffering a normal damage roll, a non-incorporeal model hit by Tornado is thrown d6" directly away from the spell's point of origin and suffers a POW 13 damage roll. The thrown model does not deviate. Collateral damage from this throw is POW 13. | |||||||
| Weald Secrets
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Pathfinder and Hunter.
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Theme Forces
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Secret Masters - The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Thoughts on Old Witch-1
If you want to make use of Bond of Stone and bring along a 'scrapwold', the three options offer different advantages:
- Woldwyrd is already a gun platform, so is likely to be well positioned for offensive Channelling. The Witch's feat also makes it harder for mages to escape the warbeast.
- Woldwatcher has a lot of synergy; with Fertiliser and Eruption of Life you'll be placing lot of forests. Channelling through an Advanced Deployment beast can also be handy.
- Wold Wight is cheap as chips and provides Shield Guard.
Released for the 2018 Summer League
Other
- See also: League Models (etc)
