Trollkin Barrage Team

From Warmachine University Archive
Jump to navigation Jump to search

Mk4 has been announced, and we need to talk about what it means for the future of this website.

Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.

Trollblood Logo.jpg Trollkin Barrage Team

Trollblood Unit

As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.

Basic Info

Trollkin Barrage Team
Missing Info
Trollkin Barrage Team.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 5
RAT 6
M.A. N/A
DEF 12
ARM 15
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5 each
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE 3
COST 8 pts
2.7 pts each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

Rocket Launcher
Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 3 14
  • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Barrage - If two models participate in a CRA with this weapon, the size of the AOE is 4. If three or more models participate, the size of the AOE is 5.
  • High-Explosive - Blast damage caused by this weapon is POW 10.
Axe
Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Threat

  • Melee:
    • Walk: 5.5 inches
    • Charge: 8.5 inches
  • Range: 19 inches

Theme Forces

Recent Changes

2021.10 Mega Update

  • -2 RNG on the Rocket Launcher

Thoughts on Trollkin Barrage Team

Trollkin Barrage Teamin a nutshell

The Trollkin Barrage team is straightforward, but very good at what they do. They provide long range, fairly accurate shots that can either hurt multiple infantry models or CRA a single big shot into a harder target. With Casters that can give them Snipe, such as Grim 2 or Gunnbjorn 1 this unit can sit just about anywhere they want on the table and rain down death upon their enemies.

Their Barrage ability is situational, and not that strong in the current meta, unless a Warbeast or Warjack is B2B with some support models, but its still applicable against hordes of light high Def infantry if you do not want the risk of deviation.

Don't miss the fact that this unit has 5 damage boxes. It really helps them wether small arms fire. But their armour isn't that high so don't expect them to reliably survive a charge.

Combos & Synergies

Warlocks

  • Grim2 brings Snipe and Mortality. We are talking RNG 20, RAT 10, POW 16 shots against Mortality-d targets here while aiming. Add in mark target from the feat and Deadly Precision and you can push this to RAT 12, POW 18.
  • Gunnbjorn2 - He loves all things AOE related and Barrage teams have some of the best AOE guns available.

Non-warlock

  • General 'Thunderstone' Brug - Deadly Precision is easy to use on such a long range unit.
  • Krielstone - Strips Stealth and offer an ARM buff. ARM 17 isn't that much better than ARM 15, but it's something and makes them obnoxious when combined with the Hermit and an Archon for damage negates and heals.
  • Hermit - A nice little ARM debuff.
  • Pyg Lookouts for Mark Target.
    • Any solo in Kriel Company also gains Mark Target, helping them hit.
  • Gunnery Sergeant - Spyglass and Artillerist are great rules for them.
  • Boomhowler3 - RNG 14" with Arcing Fire and Hoof It means nothing is safe from their shots, letting them snipe important support then back up again and be safe. On key turns he also supplies +2 to hit.
  • Dhunian Knot - 5hp boxes and good guns to puppet strings makes these 2 units combo well together.

Drawbacks & Downsides

  • 3 man units are rarely worth dedicating warlock support spells to.
  • Not that accurate and not that powerful unless they 3-man CRA - and then you're paying 8 pts for a single attack.

Tricks & Tips

  • CRA, High Explosive, and Barrage stack like this:
    • No CRA: POW 14 on the direct hit, POW 10 blast damage on the 3" AOE.
    • 2-man CRA: POW 16 on the direct hit, POW 12 blast damage on the 4" AOE.
    • 3-man CRA: POW 17 on the direct hit, POW 13 on blast damage the 5" AOE.
  • CRA, High Explosive, Barrage, and Gunnbjorn2's feat stack like this:
    • No CRA: POW 14 to everything under the 3" AOE.
    • 2-man CRA: POW 16 to everything under the 4" AOE.
    • 3-man CRA: POW 17 to everything under the 5" AOE.

Other

Trivia

  • Released 2020.12

Other Trollblood models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar
Warlocks

Borka1 - Borka2 - Calandra - Gunnbjorn1 - Gunnbjorn2 - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor

Warlock Attachment

Trollkin Runebearer

Lesser Warlocks

Horgle1 - Madrak0

Light warbeasts

Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll

Heavy warbeasts

Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Dozer & Smigg - Earthborn Dire Troll - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units

Dannon Blythe & Bull - Boomhowler1 - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer

Solos

Boomhowler2 - Boomhowler3 - Braylen Wanderheart, Trollkin Outlaw - Bumbles - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle1 - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Madrak0 - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
 
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2021.10

Rules Clarifications

RC symbol.png

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee ... unless the target is a huge-based model or the attacker has War-Tempered.
  • If you give the attack-leader a buff to their attack (such as Guidance) then that buff applies to the combined attack (even though the other participants don't have the buff). (Locked thread)
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)


RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : Barrage - None yet. (Edit)

RC symbol.png

Rules Clarification : High-Explosive      (Edit)