Celestial Fulcrum

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Circle Logo.jpg Celestial Fulcrum

Circle Blackclad Battle Engine

None of the works of the Circle Orboros better demonstrates their mastery of the natural world than the Celestial Fulcrum, an enormous arcane apparatus that precisely models the seasons and the orbits of Caen’s moons. Able to harness the primal tides of nature, the Fulcrum can unleash lightning, fire, and deathly winds, plunging the fairest summer day into the heart of the maelstrom.

Basic Info

Celestial Fulcrum
Missing Info
Celestial Fulcrum.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Huge
SPD 5
STR
MAT {{{mat}}}
RAT 6
M.A. N/A
DEF 10
ARM 19
CMD 10
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 33
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 16
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Battle Engine - All battle engines share the same special rules, most notably being immune to a bunch of stuff. Click here for the long version.

Abilities

  • Electricity Imm symbol.jpg Immunity: Electricity
  • Fire Imm symbol.jpg Immunity: Fire
  • Cold Imm symbol.jpg Immunity: Cold
  • Construct symbol.jpg Construct
  • Pathfinder symbol.jpg Pathfinder
  • Circular Vision - Models never gain a back strike bonus against this model.
  • Gun Platform - This model can make ranged attacks even while in melee.
  • Fury Bank - While this model is in a friendly Faction warlock’s control range during the warlock’s activation, the warlock can move fury points from themself to this model at any time. This model can have up to 3 fury points at any time. During its Combat Action, this model can spend fury points to boost one attack or damage roll for each fury point spent.
  • Veteran Leader [ Blackclad ] - While in this model's command range, other friendly Blackclad models gain +1 to attack rolls.
  • Power of the Stones - During your Control Phase, this model can leech fury from friendly Faction construct warbeasts in its command range.

Weapons

Flame Blast
Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 4 15
Lightning Bolt
Gun icon.jpg  RNG   ROF   AOE   POW 
13 1 - 14
  • Electricity dam symbol.jpg Damage Type: Electricity
  • Magical dam symbol.jpg Damage Type: Magical
  • Electro Leap - When a model is directly hit with a basic attack made with this weapon, you can have lightning arc to the nearest model within 4" of the the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the leap.
Winter's Rage
Gun icon.jpg  RNG   ROF   AOE   POW 
SP10 1 - 12

Theme Forces

Recent Changes

2021 10 Mega Update

  • -3 points
  • +5 hitpoints

Thoughts on the Celestial Fulcrum

Celestial Fulcrum in a nutshell

It's a shooty battle engine, with a fair amount of support features. It is has the toughness of a heavy, and enables you to field a wall of construct. Each of the guns have a dedicated target, with the lightning best vs infantry and the fire AOE is best on harder target, the cold spray is the hardest to use safely because of its low range.

It’s main problem used to be its cost of 19 points that was a lot when compared to the 10 point Well of Orboros who also offers some weaker construct support, and a weaker gun, but also has the utility to bring another solo into play. After the 2021.10 dynamic update its cost got reduced to 16 what could exactly be enough to bring it back into some dedicated construct lists.

Combos & Synergies

  • Most of the Circle warlocks are Blackclads, and like +1 to hit.
  • It provides Fury Management for the Wold warbeasts, sometimes enabling a gunline
  • Druids of Orboros and the Blackclad Wayfarer love veteran leader.
  • You can sometimes do interesting things positioning it via Shifting Stones.
  • The Bones of Orboros theme loves just about everything about the Fulcrum.
  • Chuck Dogwood gives and gains veteran leader.

Drawbacks & Downsides

  • It's large, expensive and can't kill heavies.
  • If for some reason it isn't allowed to make ranged attacks (such as from Kolgrima's feat), it can't make attacks of any kind.
  • Because of its different ranges, it may not be able to use all of its guns every turn.
  • Although it has Gun Platform, it can't make free strikes.

Tricks and Tips

  • It's immune to all but one of the elements. Use it to screen your other models from those attacks.
  • Lead with the cold spray. If you crit stationary your target, you have a better chance to hit with it's other guns
  • You should probably boost the lightning because it does nothing if it misses


Other

Trivia

Released in Hordes: Domination (2011)

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lesser Warlocks

Krueger0 - Una1

Warlock Attachment

Druid Wilder - Tharn Blood Shaman

Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Krueger0 - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una1 - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2021.10

Rules Clarifications

RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Cold - None yet. (Edit)

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Rules Clarification : Electricity      (Edit)

  • When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc "skips" them.
  • If you attack a model with Immunity:Electricity, the arc/leap won't go anywhere at all. The arc is "grounded".
  • Incorporeal models do not have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.


RC symbol.png

Rules Clarification : Electro Leap      (Edit)

  • Electro Leaps are optional.
  • Electro Leap is a weapon property. As such, it doesn't apply to Power Attacks at all.
  • A Steamroller flag can be hit by Electro Leap (if it's the nearest model). (Infernal Ruling)
  • Not considered an attack & "Non-attack damage roll" (Edit)   [Show/Hide]
    • There are two ways you can get these "non-attack" damage rolls.
      • Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
        (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
      • Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
    • When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".

    • Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
    • Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
    • Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.
RC symbol.png

Rules Clarification : Freeze      (Edit)

  • Remember Stationary only prevents what it says it does. Refer the page on Stationary for a refresher.


RC symbol.png

Rules Clarification : Battle Engine      (Edit)

  • The main differences between battle engines and the other huge bases are:
    • They can be placed, and they can move outside their Normal Movement (such as Dodge).
    • They can benefit from Advance Deployment, Incorporeal, and Stealth.
    • They can't make ranged attacks while in melee.
      At least not by default; but many battle engines have Gun Platform, Dual Attack, or similar.
    • Unlike Colossals and Gargantuans, your opponent can take control of your battle engine. There are very few such abilities that work on this model type, though.
  • Being a huge-based model, a Battle Engine can never gain the DEF bonus from concealment ... but it can still have concealment and thereby trigger Prowl.

Huge Base (Edit)

But this bonus doesn't apply to slams triggered by normal attacks (such as Critical Smite or the Hurricane's Thunder Charge ability).
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them.   [Show/Hide]

From the 2020.02 edition of the core rules (Edit)

Fields of Fire
Page 37 A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
Concealment, Cover, LOS
Page 49 Concealment & Cover - Huge-based models never gain the DEF bonuses from concealment or cover.
Page 60 Clouds - Cloud effects do not block line of sight to huge-based models.
Page 87 Forests - Forests do not block line of sight to huge-based models.
Huge-Based models in melee
Page 54 - Huge-based models never gain the Target in Melee DEF bonus.
Page 65 - Combined Ranged Attacks cannot target a model in melee unless it has a huge base.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Circular Vision      (Edit)

  • This only prevents the normal bonus afforded from back strikes. It does not prevent things such as Backstab, which simply requires being in the rear arc.
RC symbol.png

Rules Clarification : Gun Platform      (Edit)

  • This ability doesn't grant you the ability to make both ranged and melee attacks in the same activation.

Rules Clarification : Fury Bank - None yet. (Edit)

RC symbol.png

Rules Clarification : Veteran Leader      (Edit)

  • Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
  • If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
  • Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)

Rules Clarification : Power of the Stones - None yet. (Edit)