Containment Operatives

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CG Logo.png Containment Operatives

Crucible Guard Combat Alchemist Unit

"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.

Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.

Basic Info

Containment Operatives
Missing Info
Containment Operatives.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT {{{mat}}}
RAT 6
M.A. N/A
DEF 14
ARM 12
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 3
COST 8
2.7 pts each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Special Issue - This model cannot be taken as a requistion option in any theme force.

Abilities

Weapons

Alchemical Projector
Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 3 (★)
  • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:

Theme Forces


Thoughts on Containment Operatives

Containment Operatives in a nutshell

PP's announcement blurb: Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.

The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as Marshal General Baldwin Gearhart."

Whereas Combat Alchemists are a close range unit that set up other models with debuffs such as ice cage the Containment Operatives have more of an offensive role and offer...

1) Hull Tincture - your long range repair tool, this shot type is of slightly reduced value when Cutting Edge is a theme benefit.

2) Acid Bomb - although this shot type is also on the combat alchemists the significantly increased range really comes into its own on these guys.

3) Weaponized Psychotropic - useful to take high value Warrior models out of the game for a turn. With reduced LOS they probably won’t be able to charge or aim.

Combos & Synergies

  • Baldwin - Veteran Leader makes them RAT 7 and Snipe and Arching Fire lets them deliver their shots deep into enemy lines and harass key support pieces. Deceleration helps them survive blasts.
  • Lukas - put a Burning Ash template on them to trigger Prowl
  • Mackay or a Railless Interceptor has exhaust fumes which they can hide in.

Drawbacks & Downsides

  • 3 person units are rarely worth dedicating spell support to.
  • Prima Materia warjacks and battle engines already heal themselves, and while Prospero may appreciate the heal it’s a bit of a waste of a 2.6 point model.
  • Expensive points wise.
  • They have no game into corrosion immune non warrior models like the Corruptor or Slag Troll unless you can remove the immunity with a Vulcan.

Tricks & Tips

  • Weaponized Psychotropic reduces the LOS for everything the model tries to do.
    • Obviously when they try to target your models with ranged attacks or charges, their LOS will be hampered.
    • Less obviously, when they try to target each other with buffs (such as Battle Plans, Empower, Consume Fury, etc) then they're going to have problems with LOS too.
    • It has no "living" clause meaning it applies to Asphyxious4 and every kind of Archon, crippling them severely.

Other

Trivia

Released 2021.05

Other Crucible Guard models

CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Benett - Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units

Combat Alchemists - CG Assault Troopers - CG Infantry - CG Rocketmen - CG Storm Troopers - Dragon's Breath Rocket - Failed Experiments
Ranking Officer : Doctor Alejandro Mosby

Solos

Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2021.05

Rules Clarifications

Rules Clarification : Special Issue - None yet. (Edit)


RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Alchemical Mask      (Edit)

  • Although a "hazardous cloud" (such as Breath of Corruption) sounds like it would be a gas, it isn't and you don't ignore it. Stuff is gas only if it says it's gas.
  • Alchemical Mask ignores clouds for LOS and the +2 DEF concealment bonus, but a target in a cloud still 'has' concealment so the target can get Prowl to work. (Infernal Ruling)
  • Alchemical Mask does not ignore Syvestro's "Super Stealth" that he gets via Impenetrable Haze. (Infernal Ruling)
RC symbol.png

Rules Clarification : Prowl and/or Just a Tree?     (Edit)

  • Whether you can trigger this ability is a bit awkward;
    • As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.


RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)
RC symbol.png

Rules Clarification : Acid Bomb      (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

Rules Clarification : Hull Tincture - None yet. (Edit)
Rules Clarification : Weaponized Psychotropic - None yet. (Edit)