Imperatus
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Imperatus |
As regal as its name suggests, the Imperatus was engineered to be without peer. The myrmidon wields a pair of blazing thermal blades to deadly effect, annihilating foes in a flurry of fiery impacts. At a distance it musters energy from its field to empower the Halation cannon, a weapon that can direct a concentrated burst of superheated energy with pinpoint accuracy. Its most astonishing feature is the Phoenix Protocol, a failsafe system that can rapidly restore the Imperatus to full fighting force.
Basic Info
| Imperatus | |||||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct - Bond [ Vyros ] - If this model begins the game in Vyros's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Vyros and in their control range, Imperatus can run or charge without spending focus.
- Field Dependent - While its Field Generator system is crippled, this model loses Phoenix Field and can't attack with the Halation Cannon.
- Force Fields - This warjack has an extra damage track that takes damage first. Once per turn during its activation, this model can spend 1 focus point to remove 5 damage points from its force field damage track unless its Field Generator system is crippled.
- Phoenix Field - Remove d6 damage points from this model's force field after resolving continuous effects during your Maintenance Phase.
- Phoenix Protocol - This model can use Phoenix Protocol once per game during your Maintenance Phase or when disabled. Remove up to 1 damage point from each of its systems and remove all damage from its force field.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Weapons
| Halation Cannon | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RNG | ROF | AOE | POW | |||||||||||
| 10 | 1 | - | 14 | |||||||||||
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| Thermal Blade (x2) | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 2 | 7 | 17 | ||||||||||||
Theme Forces
- When taken by Vyros
- Defenders of Ios
- Forges of War. Imperatus gains Shield Guard in this theme.
- Legions of Dawn. In this theme Imperatus can ignore friendly Dawnguard models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them.
- Shadows of the Retribution
- When taken by anyone else
- Legions of Dawn. In this theme Imperatus can ignore friendly Dawnguard models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. Also, if someone 'Jack Marshals Imperatus, it gains Flank [Dawnguard].
Recent Changes
2021.10 Mega Update
- -1 points cost
Thoughts on Imperatus
Imperatus in a nutshell
Imperatus brings one of the most durable warjacks in the game with some melee power to boot. Side step gives Imperatus ways to get deep into enemy lines and strike at the heart of the enemy force. Phoenix Protocol keeps Imperatus alive well beyond what most heavies can take, giving him a total of 51 boxes which takes serious investment to get rid of (for reference, Hyperion/Helios have 64 boxes each).
Combos & Synergies
- Vyros, obviously...
- Vyros1 offers a great threat extender from Righteous Vengeance and his feat can turn the damage up to 11.
- Vyros2 has Deceleration and Easy Rider which are both helpful to the army, Imperatus included. His feat is a nice threat extender.
- Arcanist to make Imperatus hit harder.
Legions of Dawn
In this theme any caster or 'jack marshal can take Imperatus. Given he is a a mymirdon of good value and quality with both superb offensive and defensive stats, he is likely to find a way into most Legions of Dawn lists, regardless of caster. However a few combos of note are:
- Garryth2's Road to War spell combined with Side Step provides him with an incredible non-linear threat range.
- Elara2 - Scything Tough and Boundless Charge are excellent spells on Imperatus.
- Thyron1 - He is a big fan of quality melee mymirdons.
- Ossyan1 - Imperatus goes really far under Quicken, or becomes difficult to pin down with Admonition.
- Dawnguard Sentinel Scyir - A pricey package, but Imperatus will gain Righteous Vengeance, which extends his threat range even farther
- House Shyeel Artificer - Pricey again, but double the healing for your force field.
Drawbacks & Downsides
- Grievous Wounds will prevent him using Phoenix Field and Phoenix Protocol. He's not coming back!
- Your most expensive myrmidon, high on the target list and quite the investment.
- Sidestep does not ignore free strikes, so he can't charge 2" reach targets hoping to wade past without killing them first.
- His typical assassination run will only really work against newer players, leaving him for trading more often than not, or being kept back as a threat more than anything.
Tricks & Tips
- His two initial side steps can frequently lead to him delivering a scary assassination threat, especially at the tail end of a Synergy sequence.
- Don't be afraid to trigger Phoenix Protocol during your Maintenance Phase if an opportunity arises to get ahead on attrition/assassinate comes up as this may be worth more than waiting for him to be disabled first just to eke the most out of his potential 51 boxes.
Other
Trivia
- Released in the Warmachine: Vengeance expansion (2014)
- Unlike all of Retribution's other jacks, non-character and character, which are named for mythological beings (largely Greek, especially the characters), Imperatus is not, being an inflected variant of the Latin word 'imperio' (I command), from which 'imperator' and thus 'emperor/imperial' come from, which is quite fitting.
Other Retribution models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Flame Burst (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Bond (Edit)
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Rules Clarification : Field Dependent - None yet. (Edit)
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Rules Clarification : Force Fields (Edit)
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Rules Clarification : Phoenix Protocol (Edit)
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Rules Clarification : Phoenix Field - None yet. (Edit)
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Rules Clarification : Side Step (Edit)
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