Revision as of 17:52, 26 July 2022 by imported>Warmachine University contributors
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
| Mk4 has been announced, and we need to talk about what it means for the future of this website.
Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.
|
Faith alone is insufficient to protect the faithful. Thus, the Devout was built to guard the Protectorate’s leaders from heretics and engraved with holy inscriptions to protect its controller from accursed magic. The Dervish, on the other hand, is a divinely inspired weapon that uses its chassis’ unparalleled reflexes wholly for offense. The Purifier, crafted as a literal interpretation of wrathful scripture, has a singular drive to eradicate unbelief through the cleansing fires of the Creator.
Basic Info
| Purifier |
| Missing Info |
|
|
| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Medium |
| SPD |
5 |
| STR |
9 |
| MAT |
7 |
| RAT |
4 |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
16 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
26 |
| F. Field |
N/A |
|
|
|
|
| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
U |
| UNIT SIZE |
N/A |
| COST |
8 |
| N/A |
| N/A |
|
|
|
|
| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
|
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
-
Construct
-
Immunity: Fire
- Flame Trail - When this model advances into B2B contact with an enemy model during its activation, the enemy model suffers the Fire continuous effect.
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
- Ashen Veil - This model has concealment. Living enemy models without Immunity: Fire suffer -2 to attack rolls while within 2" of this model.
Weapons
- Immolator (x2) - 1" range, POW 4, P+S 13 melee weapons.
-
Continuous Fire
-
Chain Weapon
- Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
Theme Forces
Recent Changes
No changes since 2018.07
Thoughts on Purifier
Purifier in a nutshell
The Purifier is an anti-infantry second cousin to the Dervish, cutting through infantry and setting them on fire. Anti light 'jack capability too, ignoring shields and causing continuous damage.
With Fire Immunity and Ashen Veil it’s slightly easier to deliver than the Dervish, but it lacks the movement shenanigans and combo strike. Because of flame trail as long as you have 1 damage box left the Purifier can still do work, just trample or walk into as many guys as you can until free strikes get you.
Combos & Synergies
Other than the obvious Choir of Menoth for extra damage, there's a few casters with real synergy:
- Feora, Protector of the Flame loves more things being set on fire.
- Feora4 keeps models on fire and removes fire immunity.
- Vladimir3 - his feat allows him to really utilise flame trail, you may end up dead from free strikes trying to get B2B after each side step though.
- Sovereign Tristan Durant and High Allegiant Amon Ad'Raza both like jacks they can damage buff. Amon also offers Parry and Mobility so he can run past a lot of models and set them on fire.
- Durst1 can bring it up to DEF 17 against living models
- High Exemplar Cyrenia makes Purifiers effective DEF 17 on feat turn, and they also make great Positive Charge targets with beat back.
- Amon - unlike the Dervish the Purifier gets the benefit of the field marshal. You can use him to walk past infantry then smack something just to trigger Synergy.
Drawbacks & Downsides
- The Dervish is cheaper, generally better at getting places (it can even walk behind shields) and better against the jacks and beasts common in the current metagame (the Purifier prefers infantry)
Tricks & Tips
- Let it burn. The Purifier can set on fire what it doesn't kill.
Other
Trivia
Released 2016.06
Other Protectorate models
Rules Clarifications
|
Rules Clarification : Fire (Edit)
- If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
- Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
- Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
- You can always use non-standard terrain if you agree with your opponent before the game starts, however.
- A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
- In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
|
Rules Clarification : Chain Weapon - None yet. (Edit)
|
Rules Clarification : Beat Back (Edit)
- You cannot use Beat Back if you destroy the target; because you can't advance towards a model that is no longer on the table. (Infernal Ruling)
- You can trigger Beat Back even if the model is no longer in your melee range after the attack. For instance, if you used a Pitch to throw it away, you can still Beat it Back. (Locked thread)
- The free advance doesn't depend on the target being pushed, but it is dependent on you trying to push them:
- If you try to push something which Cannot Be Pushed (such as a Colossal), then it won't move and then you can advance directly towards it.
- If you choose not to push your target, then you choose not to trigger Beat Back, so you don't get to advance.
- (mk2 Ruling)
- Beat Back can be used to push larger models.
-
Push - General ( Edit) [Show/Hide]
- Pushed models do not change their facing.
- Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
- Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
- You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
- Pushed models suffer the effects of anything they move through (such as acid clouds).
- If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
- However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
- In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
- If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)
|
|
Rules Clarification : Warjack (Edit)
- The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
- Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
- A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
- Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)
Inert warjacks
- Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
|
Rules Clarification : Construct - None yet. (Edit)
|
Rules Clarification : Ashen Veil and/or Swarm (Edit)
- The concealment bonus and the attack roll penalty stack with each other. If a living model targets you with a gun/spell, and they're within 2" of you, they effectively suffer -4 to the attack.
- The attack roll penalty applies to all types of attacks.
- The attack roll penalty applies even if the enemy model is trying to target something completely different.
|
|
Rules Clarification : Flame Trail (Edit)
- If you begin your activation in B2B with a model, you need to move away from it and back again before you can trigger Flame Trail. (Infernal Ruling)
|
Rules Clarification : Fire (Edit)
- If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
- Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
- Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
- You can always use non-standard terrain if you agree with your opponent before the game starts, however.
- A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
- In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
|
|
|
Rules Clarification : Swift Hunter and/or Overtake (Edit)
- The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
- This ability does not trigger off special attacks, only basic ones.
- An important difference:
- Swift Hunter can be triggered by any attack, including out-of-activation attacks.
- Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
- If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
|