Shivers

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Circle Logo.jpg Shivers

Circle Wolf Sworn Gorax Character Solo

Shivers, the maniacal little gorax, was found by Boomhowler and developed a deep bond with the Troll. Try not to get on his bad side he is fiercely protective and has picked up a trick or two from the renowned fell caller.

Shop icon.jpg

Boxed Set
Shivers comes in a Riot Quest starter set, alongside 4 other solos: Boomhowler3, Yssylla, Yuri2, and Black Bella2.

At the time of writing (2020.07) they are not available for individual purchase.

Basic Info

Shivers
Missing Info
Shivers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5 / 11 (★)
MAT 5
RAT 5
M.A. N/A
DEF 12
ARM 16 / 18 (★)
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 4
N/A
N/A
(★) STR 11 with Freak Out. ARM 18 with the Shield bonus.
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.

Abilities

  • Pathfinder symbol.jpg Pathfinder
  • Tough symbol.jpg Tough
  • Freak Out - Once per turn, when this model suffers damage from an enemy attack, after the attack is resolved it gains +6 STR and boosted attack and damage rolls for one round.
  • Mimicry - Once per turn, when a friendly Faction non-character warbeast casts an animus with RNG Self, after the spell is resolved this model can immediately cast the same spell as if it had Magic Ability.
  • Primal Rage - Once per turn, when this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance toward the attacking model and can make one basic melee attack.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.

Weapons

Bellowing Shout
Gun icon.jpg  RNG   ROF   AOE   POW 
SP 6 1 - 12
  • Deafen - A model hit by this weapon suffer -2 DEF and cannot give or receive orders for one round.
Tiny Sword
Sword icon.jpg  RNG   POW   P+S 
0.5 2 7 / 13
  • It gets to P+S 13 with Freak Out
  • Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
Tiny Shield
Sword icon.jpg  RNG   POW   P+S 
0.5 1 6 / 12
  • It gets to P+S 12 with Freak Out
  • Shield symbol.jpg Shield

Theme Forces

Recent Changes

No changes since 2021.10

Thoughts on Shivers

Shivers in a nutshell

In an ideal world he takes a hit via Shield Guard, and triggers both Primal Rage and Freak Out. Then he advances and uses his 3d6 attack roll to try and Critical Smite someone. Note that he doesn't need to advance directly towards the attacker, nor does he have to target the attacker. In an unideal world he takes a hit via Shield Guard and gets killed, because he is durable but in a faction that doesn't really leverage armour

His other important ability is Mimicry it allows him to gain the effect of any self animus. If you want Sprint take a Warpwolf Stalker if you want to jam and paralyse enemies take a Wild Argus and if you want even more from your Storm Raptor you could have him use Sky Fire. This is just the tip of the iceberg and you may be able to find more fun combos over the course of a battle.

All in all Shivers can do a lot but because his best abilities are tied to opponent interaction he is more of a deterant and warbeast tech peice rather than a powerhouse melee solo

Combos & Synergies

  • He has all of the typical Wolfsworn synergies: Grayle gives him tactician, and can pop Storm Rager on him. War Wolfs trigger sic em and Morraig gives him +1 to attack rolls.
  • Mimicry works on multiple warbeasts, as Circle is chalk full of warbeast with Range: SELF animi: Warpwolf Stalkers give him Sprint and the Wild Argus gives him Doppler Bark, Earths Blessing ensures does not have his Shield Guard ruined by pop-n-drop tricks. It’s an ability that really opens up his flexibility.
  • Baldur1 and a Woldwarden trigger the woodwarden's Animus near an eneny caster, have shivers clone said Animus near Baldur then have Baldur teleport and wreck face

Drawbacks & Downsides

  • His output is very ‘feast or famine’ if the enemy do not damage him he does very little, if they do he is a competent combat solo. Because this requires your opponent to play into your hands it is very easy to negate.
  • A Wold Wight is a 4 point shield guard that takes Battlegroup buffs.
  • With 9" threat range and good but not amazing defensive stats he will likely not see the other side of the table to make his Freak Out improved stats matter. You are basically banking on the fact that your opponent will trigger Primal Rage somehow and them then not being able to kill him after he advanced towards the attacking model.

Tricks & Tips

  • Minicry can be tricky with order of activation of your warbeasts; plan ahead.

Other

Trivia

  • Released 2020.12
  • Shivers is a baby gorax that bonded with Boomhowler3. Apparently Boomhowler has latent warlock powers.
  • A weird thing is that Shivers has pathfinder while the Gorax is notable for being the only Circle warbeast without pathfinder. I guess being small and a baby, Shivers can navigate terrain a lot easier.

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lesser Warlocks

Krueger0 - Una1

Warlock Attachment

Druid Wilder - Tharn Blood Shaman

Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Krueger0 - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una1 - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2021.10

Rules Clarifications

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Freak Out - None yet. (Edit)

RC symbol.png

Rules Clarification : Mimicry      (Edit)

  • There is no range limit on Mimicry. Shivers can be on the opposite side of the table from the warbeast he is copying.

Rules Clarification : Primal Rage - None yet. (Edit)

RC symbol.png

Rules Clarification : Shield Guard and/or Shadow Guardian     (Edit)

  • You can't use this ability vs spells.
  • You shift all effects onto the new model, including stuff that triggers on "when this attack hits".
  • When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • This ability doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.
  • Shield Guard only
    • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
    • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
    • The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)

Rules Clarification : Deafen - None yet. (Edit)

RC symbol.png

Rules Clarification : Smite      (Edit)

  • This rule changed in Mk3 to no longer say it "adds the weapon's POW". It still does add the POW, however, because the whole section on calculating Slam damage was reworded in the main rulebook.
  • Smite is not a Power Attack Slam, it is just an attack which causes a model to be slammed. As such, you can smite friendly models.
  • You can trigger Critical Smite on a free strike.
  • If you Smite on a charge, then the slam damage will be boosted.
  • Chain Attack Smite only - Unlile the other versions of Smite, a Chain Attack one doesn't have the distance halved when a smaller base model smites a larger. The Knights Exemplar Seneschal is just that awesome.
  • See also the clarifications on being slammed
RC symbol.png

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.
  • You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)