Wolf with No Name
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Wolf with No Name Minion, & Circle Partisan, Wolf Sworn Skinwalker Character Solo |
For a fistful of crowns, The Wolf with No Name will join your crew. He’s a beast of few words, but for a few crowns more, he’ll happily take on whatever your rivals throw at him—good, bad, or ugly!
Basic Info
| Wolf with No Name | |||||||||||||||||||||||||||||||
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- Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.
- Minion - Wolf with No Name will work for Circle.
- Partisan [ Circle ] - When included in a Circle army, this model/unit is a Circle model/unit instead of a Minion model/unit.
Abilities
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Advance Deployment -
Pathfinder - Finisher - This model gains an additional die on damage rolls against damaged models.
- Hyper-Regeneration - Remove d3 damage points from this model at the start of each of its activations.
- Money is Power - This model can have up to 3 loot tokens at any one time. During its activation, it can spend them to boost attack or damage rolls. This model can boost one roll for each token spent.
- Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
- Wanted! - This model gains 1 loot token when it hits its prey target with an attack.
Weapons
| Pig Iron Rifle | ||||||||||||||
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| RNG | ROF | AOE | POW | |||||||||||
| 12 | 1 | - | 12 | |||||||||||
| Knife | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 0.5 | 2 | 10 | ||||||||||||
Theme Forces
- Circle
- As a Minion model it can go in any Circle theme, however most of the time it'll use your "Up to one Minion solo" slot
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt. It doesn't use your "Up to one Minion solo" slot in this theme.
Thoughts on Wolf with No Name
Wolf with No Name in a nutshell
The Wolf with No Name is a ranged powerhouse under the right conditions, featuring both a hit and damage fixer in Prey and a boosting mechanic on top of being a conditional weapon master thanks to Finisher.
If his Prey target is damaged, he is hitting at effective RAT 8 +2d6 and damaging at POW 14 +3d6 or POW 14 +4D6 if he spends the loot token he just earned. The difficulty with him is getting all of the conditions to be met to reach those numbers, shield guards and similar effects really ruin his day
Combos & Synergies
In Minions
- Boomhowler2 gives him Repo 3", so he can shoot and back up behind a forest or cover.
- Azazello probably not your first choice but you can get loot tokens on Riposte attacks, setting you up for later. Also his feat generally polishes infantry.
- Jaga-Jaga - Strong ranged models are even better under Signs and Portends.
In Circle Orboros
- As a Wolf Sworn model in circle he still benefits from Grayle's Tactician, Wolf Lord Morraig's Veteran Leader and triggers Sic ‘em on the War Wolf. He also doesn’t use up a minion slot in The Wild Hunt
- Thanks to his gun he can send War Wolfs into targets from relative safety.
- Argus Moonhound remove stealth, improve your chances to hit and it can slam shield guards near your target to prevent loot denial.
- Kromac1 - Loves a few high quality guns to use warpath well.
- Mohsar - Sunhammer is an easy and convenient way to damage warjacks and warbeasts for the Wolf to shoot. Curse of Shadows is, of course, as always, great with guns.
Drawbacks & Downsides
- If you cannot meet the right conditions (Damaged prey target) his shooting is merely above average.
- With a single high powered shot shield guards are a real problem - they can deny loot and limit finisher
- although he has 8hp his defensive stats still let him down regularly if he doesn’t stick to cover.
Tricks & Tips
- Don't discount his knife. It's still P+S 10 with Prey, Finisher and Money is Power a MAT8 POW 12 weapon master charge with boosted attack rolls hurts like a truck!
- Start the game with something weak and forward-deploying as your Prey target, so you can easily hit it and earn loot tokens early. Then switch to your real Prey target mid-game and you're ready to boost.
- Alternatively Prey a purely melee heavy war noun (like an Ironclad) and put the wolf in a bit of central terrain that will force your opponent to think about the placement of that model. They either have to risk a 4 dice Rat8 pow 14 shot (average of 10 damage to the already hurt heavy) or have their 12pt model avoid your 4pt model all game.
- Your opponent isn’t likely to be this accommodating but you can score loot tokens from free strikes.
Other
Trivia
- Released 2019-10
- He is a walking Clint Eastwood reference
Other Faction models
Rules Clarifications
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Rules Clarification: : Partisan (Edit) |
Which Faction am I?
Attachments
Partisan warcasters
Partisans & Theme Forces (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Finisher (Edit)
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Rules Clarification : Hyper-Regeneration - None yet. (Edit)
Rules Clarification : Money is Power - None yet. (Edit)
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Rules Clarification : Prey (Edit)
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