Blood of Martyrs
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Blood of Martyrs |
Fueled by vengeance, Blood of Martyrs demonstrates an insatiable desire to unleash its twin blades upon infidels who spill Menite Blood. Only its mistress, Thyra, Flame of Sorrow, matches Blood of Martyrs’ thirst for retribution, and the two are a scything whirlwind of righteous destruction on the battlefield.
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Basic Info
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct - Bond [ Thyra ] - If this model begins the game in Thyra's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Thyra and in their control range, BoM gains Apparition. (Apparition - During your Control Phase, place models with Apparition anywhere completely within 2" of their current location.)
- Hand of Vengeance - When one or more friendly Faction warrior models are destroyed or RFP'd by enemy attacks while within 5" of this model, this model gains +2 to melee attack & damage rolls for one round.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Weapons
| Blade (x2) | ||||||||||||||
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| RNG | POW | P+S | ||||||||||||
| 1 | 4 | 16 | ||||||||||||
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Theme Forces
- When taken by Thyra
- Exemplar Interdiction. Blood of Martyrs gains Blessed melee weapons in this theme.
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses
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Warriors of the Old Faith
- When taken by anyone else
Recent Changes
2021.10 Mega Update
- -2 points cost
Thoughts on Blood of Martyrs
Blood of Martyrs in a nutshell
Blood of Martyrs is an assassin. 13" natural threat range with its two Side Steps, MAT 9, and the hitting power of a Crusader. If it reaches an enemy caster with 3 focus still remaining it's lights out, even if it "wasted" its initials to Side Step into position. And Blood will kill most heavies if it tries.
Combos & Synergies
- Skirmish infantry to die and trigger Hand of Vengeance.
- Thyra, Flame of Sorrow - it's her warjack. An extra 2" of movement is always nice, and add on her feat for another 2" place and you're up to a 17" non-linear threat range. Carnage brings it up to MAT 11, which is disgusting when you add Hand of Vengeance and Choir buffs.
- Anyone else that gives it extra movement so it can get to the enemy caster from further away. Amon can run it well due to his Field Marshall granting it Parry and his Mobility spell, as well as Synergy dramatically increasing its hitting power.
- Choir of Menoth because of course it does.
Drawbacks & Downsides
- Blood of Martyrs has literally no ability that keeps it safe. And with the defensive stats of a Crusader it's squishy for a 4 point upgrade cost.
- It's locked into the factions hands down worst theme and not many casters who would even look to play in Guardians to begin with would want to take it.
Tricks & Tips
- Look for angles for the sidestep assassination.
Other
Trivia
Released in the Warmachine: Wrath expansion (2011)
Other Protectorate models
Rules Clarifications
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Rules Clarification : Grievous Wounds (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Bond (Edit)
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Rules Clarification : Apparition (Edit)
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Rules Clarification : Hand of Vengeance - None yet. (Edit)
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Rules Clarification : Side Step (Edit)
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