House Ellowuyr Warden Executioner
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House Ellowuyr Warden Executioner |
Among the initiates of the Wardens, there are those who excel in their training far beyond that of their peers. These individuals are capable of truly incomprehensible feats of martial strength, such as wielding a pair of the Wardens’ signature heavy voulges with the same grace as their brethren muster with a single blade. These individuals are rare and gifted and are quickly perceived by their trainers. These select few undergo a far more extreme regiment of training than the standard Warden, learning to master the art of warfare in ways few can imagine.
Basic Info
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Abilities
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Gunfighter -
Parry - Cleave - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately after the attack is resolved this model can make one additional melee attack. This model can make only one additional attack as a result of Cleave each activation.
- Leadership [ House Ellowuyr Warden ] - Friendly House Ellowuyr Warden models in this model's command range gain Side Step.
- Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
| Vortex Cannon (x2) | ||||||||||||||
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| RNG | ROF | AOE | POW | |||||||||||
| 10 | 1 | (★) | 12 | |||||||||||
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| Heavy Voulge (x2) | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 2 | 6 | 15 | ||||||||||||
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Theme Forces
Recent Changes
2021.10 Mega Update
- Swaps Dual Attack for Quick Work + Gunfighter
Thoughts on House Ellowuyr Warden Executioner
House Ellowuyr Warden Executioner in a nutshell
The Warden Executioner is a combat solo with a load of versatility. By itself, it packs 2 initials ranged or melee attacks, with the potential to generate more via Cleave and Quick Work or Chain Attack. It can soften up harder targets, and take a chunk out of a softer unit. When paired with Wardens, the Side Step Leadership ability really allows the Wardens to Cleave deep into infantry, especially as they can Parry forward. It has a tough standing in most lists, due to its huge price tag. Sometime you will see one or two of them in lists, but rarely any more.
Combos & Synergies
- House Ellowuyr Wardens - Naturally as they grants them Side Step.
- Ravyn1 - Veil of Mist lets them move through other models and Parry lets them ignore free strikes, so you can send them through the enemy frontline to harass backliners. Snipe also goes quite well on these guys.
- They can manipulate the positions of enemy models with their Vortex Blast gun, which is something melee heavies like the Manticore or the Aeternae appreciate, as do assassin caster like Garryth1 or Thyron1.
- Speaking of Thyron; he can give them Killing Spree with his feat, as well as an additional attack die on the axes for more reliable Crit Ampuations, and Relentless Charge, plus Magical Damage and Blessed on all of their weapons with Onslaught and Spellpiercer respectively.
- Garryth1 - Crippling Grast is amazing with models with many attacks, and the Executioner has 6 if Cleave and the Chain Attack go off.
- Garryth2 similarly has Mortality and a feat to give all the models in his control range super-Defensive Strike, which is great on a model with a gun and 2" melee weapons.
- Issyria1 speeds them up with Crusader's Call.
Drawbacks & Downsides
- They are quite expensive and you cannot take them as Requisition Option. They are certainly worth every point of their cost, but it might get awkward trying to fit them all in to one list and still take some other things you want.
- RAT 6 is so-so as an attack stat. If your caster has DEF debuffs, Executioners are going to love him.
- RNG 10" is pretty short, but you can compound this by having them tangle in melee. Quick work means you can still shoot while engaged.
- Quick Work attacks are NOT initial attacks so have to decide if you want to advance and shoot twice to get the Chain Attack (in which case RNG 100" hurts), charge in and shoot twice with Gunfighter (and damage yourself with Vortex Blast, though this lets you dig in the model deeper), or ignore the Chain attack and charge normally, potentially triggering Cleave and Quick Work.
Tricks & Tips
- If you shoot an enemy within 2" of yourself the Vortex will pull you in, too. This can extend your threat range on your other attacks.
- If you are still in melee when you trigger Quick Work, then your free ranged attack can only target someone in melee (as per the Gunfighter rules). However, if you kill everyone in melee range, then the free ranged attack has no targeting restrictions.
Other
Trivia
- Released 2021.04
Other Retribution models
Rules Clarifications
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Rules Clarification: : Gunfighter (Edit) |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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Rules Clarification : Parry - None yet. (Edit)
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Rules Clarification : Cleave (Edit)
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Rules Clarification : Leadership (Edit)
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Rules Clarification : Quick Work (Edit)
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Rules Clarification : Side Step (Edit)
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Rules Clarification : Unyielding - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Chain Attack (Edit)
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Rules Clarification : Vortex Blast (Edit)
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Rules Clarification : Amputation (Edit)
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