Prospero

From Warmachine University Archive
Jump to navigation Jump to search

Mk4 has been announced, and we need to talk about what it means for the future of this website.

Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.

CG Logo.png Prospero

Crucible Guard Character Solo - ("Junior Warcaster")

Had destiny chosen a different path for him, Prospero would have been one of the greatest warcasters to grace the Order of the Golden Crucible and the Crucible Guard. But Prospero was not to achieve his full potential. When the Khadorans assaulted Llael, Propsero’s body was destroyed. To preserve his life, his brother, Aurum Adeptus Syvestro, had his brain placed in a new body. Now Prospero is a towering mechanikal man. Visual and audio receivers feed him sensory data, and he can once again interact with the living world. But the towering warcaster talent he once displayed has been muted, suppressed by his time spent in darkness and the new, unfamiliar form he now inhabits.

Basic Info

Prospero
Missing Info
Prospero.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR {{{str}}}
MAT 6
RAT 5
M.A. N/A
DEF 13
ARM 16
CMD 8
ESSENCE {{{essence}}}
FOCUS 4
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 5
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
  • Field Marshal [Dispel] - The melee weapons of warjacks in Prospero's battlegroup gain Dispel. (Dispel - When a weapon with Dispel hits a model/unit, upkeep spells and animi on that model/unit immediately expire.)
  • Soul Vessel - This model generates soul tokens as if it were a living model.
  • Veteran Leader [ Warjack ] - While in this model's command range, friendly Warjack models gain +1 to attack rolls.

Weapons

Spells

COST RNG AOE POW DUR OFF
Guided Fire

3 SELF Control - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted ranged attack rolls for one turn.
Instability Equation

1 6 - - Turn No
(1) Target friendly warjack stands up, is no longer stationary, and can turn to face any direction. If the warjack was suffering Disruption, it is no longer disrupted. (2) The warjack gains up to 3 focus points. (3) The warjack gains Unstable for one turn.
Unstable - At the end of an activation in which this model spent more than 1 focus point, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and other models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.

Theme Forces

Thoughts on Prospero

Prospero in a nutshell

Prospero is primarily a support model, but his construct form makes him a resilient combatant. He can work with your main warcaster, providing Veteran Leader and additional focus for an extended battlegroup, be the leader of his own combat unit, or provide opportunity to run other support ‘jacks without burdening your caster.

The change to Prima Materia and the Cutting Edge benefit has made Instability Equation a slightly weaker spell in that theme, as unless the Warjack is knocked down, has several systems destroyed and can’t repair its cortex, is disrupted or apart of the main battlegroup it is often better to just allocate 1 focus and let Power-Up and Cutting Edge get you back up to 3 focus points.

Prospero's battlegroup

  • Suppressor and Retaliator - spray weapons benefit immensely from Guided Fire and similiar spells.
    • The Suppressor becomes incredibly accurate thanks to shooting gallery, vet leader and guiding fire and unlike the Retaliator it can use Prospero’s field marshal and spray in the same turn.
    • Prospero's ranged attack gets boosted damage from the Retaliator's Oil.
  • Vulcan - Prospero makes for a decent focus battery and can easily hide behind its huge base.
  • A team of Vanguards in Prima Materia can provide 4 shieldguards at ARM 19.

Combos & Synergies

Drawbacks & Downsides

  • Prospero isn't exactly squishy, but he's not that durable either and on a medium base you can end up with an inert warjack if you aren't careful enough.
  • Note that Dispel works only on melee attacks.
  • He does not do much for the melee warjacks apart from his Field Marshall.
  • Unstable: It never works when you want it to, and it always works when you don't want it to.
    • You can't rely on an Unstable warjack to block charge lanes, threaten free strikes, etc. You always have to plan your other models' positions around the assumption that Unstable removes the warjack.

Tricks & Tips

  • Guided Fire works really well with sprays at angles as ever.
  • Don't blow up your own jacks until they are already almost dead. But when they are this can make a large hole in the enemy lines.
  • Don't forget about Field Marshal [Dispel] on his 'jacks' melee weapons/fists. It doesn't see a ton of utility because Prospero prefers ranged warjacks but it can be a critical capability.

Other

Trivia

  • Released with the Faction launch (2018.06).
  • Prospero is the name of the protagonist in Shakespeare's play The Tempest[1].

Other Crucible Guard models

CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Benett - Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units

Combat Alchemists - CG Assault Troopers - CG Infantry - CG Rocketmen - CG Storm Troopers - Dragon's Breath Rocket - Failed Experiments
Ranking Officer : Doctor Alejandro Mosby

Solos

Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2021.05

Rules Clarifications

RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this model dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)
    • See this article for the Inert warjack rules and how to re-activate them.

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
RC symbol.png

Rules Clarification : Field Marshal      (Edit)

  • Field marshal only grants the ability to warjacks/warbeasts in the battlegroup, so (normally) the caster does not have the Field Marshal ability.
  • However if it is listed on the caster's card separately, such as on Magnus2, then they do have it. (Closed thread)
RC symbol.png

Rules Clarification : Dispel      (Edit)

  • Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
  • Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
    • For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
  • Anti-Upkeep vs a unit (Edit)
    • If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
    • It doesn't matter if the target is in formation or not. (Locked thread)
    • However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)
RC symbol.png

Rules Clarification : Soul Vessel      (Edit)

  • The only thing the Soul Vessel rules does is, the model produces a soul when it is destroyed as if it were a living model.
For similar logic, things that prevent living models from generating souls (such as Annihilator) also prevent Soul Vessels from generating souls. (Infernal Ruling)
  • A Soul Vessel is not a living model for the purposes of anything except soul generation & collection. Special rules that interact with living models but which aren't soul-related (such as Bloodthirst or Poison) don't do anything vs Soul Vessels.
For example: An attack that RFPs living models (such as Snacking) would normally prevent that living model from generating a soul token; but Snacking doesn't work vs non-living. So a Soul Vessel doesn't get Snacked and will produce a soul token.
RC symbol.png

Rules Clarification : Veteran Leader      (Edit)

  • Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
  • If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
  • Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)

Rules Clarification : Guided Fire - None yet. (Edit)

RC symbol.png

Rules Clarification : Instability Equation      (Edit)

  • The warjack doesn't have to be in the caster's battlegroup. It can even be cast on a Mercenary warjack.
  • The target warjack still can't exceed the normal "3 focus at any time" limit. Refer the Cortex rules.
  • Despite lacking the "cannot stand up in the same turn that it was knocked down" clause like Jumpstart has, that clause is still applied anyway because of the way the core rules are written. (Infernal Ruling)
RC symbol.png

Rules Clarification : Unstable      (Edit)

  • You have to resolve Unstable even if some other triggered ability causes a "activation ends immediately" situation. (Infernal Ruling)
  • You can spend a focus even if you have a buff that says "Warjack can do [X] without spending focus" (such as Full Throttle or Boundless Charge). The "can" is optional. (Locked Thread)
  • Not considered an attack & "Non-attack damage roll" (Edit)   [Show/Hide]
    • There are two ways you can get these "non-attack" damage rolls.
      • Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
        (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
      • Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
    • When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".

    • Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
    • Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
    • Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.