Exemplar Bastions
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Exemplar Bastions |
These exemplars learn to fight within the impossibly heavy bastion armor. The bond each Exemplar Bastion shares with his brothers in arms grants him their strength even as injuries wear them down. Their enduring resilience causes enemies of Menoth to despair as the bastions take up their glaives, their eyes lit with inner flame, and march forward imperturbable. This box contains all the models necessary to field a unit of Exemplar Bastions. A player may include two units of Exemplar Bastions for each warcaster in his Protectorate of Menoth army.
Basic Info
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Abilities
- Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.".
- Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
- Defensive Strike - Once per turn, when an enemy advances into and ends its movement in this model's melee range, this model can immediately make one basic melee attack against it.
Weapons
- Consecrated Halberd - 2" reach, P+S 13 melee weapon.
Theme Forces
- Protectorate
- Exemplar Interdiction. They gain Aegis in this theme.
- Other Factions
- Infernal players can use them in the Hearts of Darkness theme, but only if Feora is leading the army.
- Mercenary players can use them in the Llaelese Resistance theme. They become Llaelese and gain Pathfinder in this theme.
Recent Changes
2021.10 Mega Update
- Points drop to 8/14 (from 9/15)
Thoughts on Exemplar Bastions
Exemplar Bastions in a nutshell
Exemplar Bastions are relatively tough infantry who hit hard thanks to being weapon masters, and can spread the damage around between the unit so none of them dies.
Without Vengeance they are not as fast as their cousins the Cinerators and they lack any form of protection from guns, so they work better as a clean up crew who can hold points vs melee based opponents.
Combos & Synergies
Protectorate
- They have a specific support solo, the Exemplar Bastion Seneschal, who makes them regenerate health and grants them extra manoeuvrability.
- Thyra1 plus Severius0 can make them MAT 8 POW 16 weapon masters, which would make your opponent reconsider charging their heavy into a full unit, making it suffer three, four, possibly five 3d6 POW 16 damage rolls, thanks to defensive strike, before it could even make its own charging attack. Theoretically one shotting a Feral Warpwolf or any lights during your opponent's turn. Furthermore, due to Occultation from Thyra1, Stealth would help with the delivery of the Bastions.
- Along with High Exemplar Gravus, they have a threat range of 11" with a very high damage output on a charge. Adding Thyra1's feat, they have a threat range of 13".
- Durant2 - Inviable Resolve and Hand of The Creator both help keep the bastions alive.
Llaelese Resistance
- Ashlynn1 - Quicken, Gallows and her feat patches up both their lacklustre speed and defense.
- Ashlynn2 - True Path for speed, Blood Liberty for Unyielding and Tough.
- Crosse2 - Dauntless Resolve for +3 ARM and Tough, Ghostly to get around terrain.
- Morrowan Archons provide Blinding Radiance in that theme, increasing their DEF in melee.
- Thamarite Archons provide a cloudwall, increasing their DEF against shooting.
- Gibbs - This is one of those units he will be able to properly Hot Meal at all, as with Sanguine Bond they can spread damage around and survive charges. He also gives them Repo 3" and Feign Death.
- Ragman - A much needed damage fix.
Drawbacks & Downsides
- They are slow. And easy to shoot up.
- A charging POW 12 does more than enough damage to wipe a Bastion out - at that point you're taking extra damage to keep the Bastion alive. However, Defensive Strike helps them prevent that, but this won't help that much against a single-wound unit of 10.
- Armour cracking in general obliterates them.
- Before the Exemplar CID, they used to fall short to the Exemplar Cinerators. But now, they are a rather offensive unit with high damage potential, opposed to their rather defensive counterpart.
Tricks & Tips
- If you're getting shot before an enemy charges you, use Sanguine Bond to kill the Bastions within charge range, which will leave the enemy with no charge target.
- If you're getting beat up by an enemy unit in melee, use Sanguine Bond to kill the Bastions next to the enemies who have not yet made an attack, which will leave them with no attack target.
Other
Trivia
Released in Warmachine: Legends (2008)
Other Protectorate models
Rules Clarifications
Rules Clarification : Weapon Master - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Blessed and/or Creator's Wrath (Edit)
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Rules Clarification: : Sanguine Bond and/or Bond of Brotherhood (Edit) |
| Bond of Brotherhood triggers when a model is damaged, whereas Sanguine Bond triggers when a model would be damaged.
Who counts as damaged (Brotherhood)
Who counts as damaged (Sanguine)
Both abilities
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Rules Clarification : Set Defense - None yet. (Edit)
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Rules Clarification : Defensive Strike (Edit)
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